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INReview INReview > The Scuttlebutt Lounge > Arts & Entertainment > Video Games > Mortal Kombat: Armageddon > Konquest
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Lawless
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post #16  quote:

Is there a practice area, to learn the moves of each character?


:::>^..^<::: ~*~The Journey is more important than the end or the start~*~ :::>^..^<:::
Old Post 10-27-2006 04:21 PM
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post #17  quote:

Actually yeah, there is a whole practice mode for the arcade play. No practice for Konquest. But it helps you as you get along.

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Old Post 10-27-2006 04:30 PM
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post #18  quote:

Oh, cool... well, that makes me happy. I think that I'm going to require a lot of practice.


:::>^..^<::: ~*~The Journey is more important than the end or the start~*~ :::>^..^<:::
Old Post 10-27-2006 04:32 PM
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post #19  quote:

If you're not familiar with this type of game then yeah, it might be rough at first. The gameplay for the arcade is almost identical to Deception, the last game, so I had no prob picking it up.

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Old Post 10-27-2006 04:56 PM
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post #20  quote:

It's been hella long since I've played MK... and that was the original. We're talking... waaaaaaaay back.


:::>^..^<::: ~*~The Journey is more important than the end or the start~*~ :::>^..^<:::
Old Post 10-27-2006 05:28 PM
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post #21  quote:

Oh yeah, I remember the original. It was during the Street Fighter 2 hype. That game was the freakin' shizzit. Everyone played it. Then I was at the movie theater and saw this game. First time seeing Scorpion pull off his mask and torch someone you knew the game was the best.

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Old Post 10-27-2006 06:16 PM
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post #22  quote:

Yeppers... I loved that game. We had it at our local 7/11, and we were always popping quarters into the game, and playing for hours.


:::>^..^<::: ~*~The Journey is more important than the end or the start~*~ :::>^..^<:::
Old Post 10-27-2006 08:30 PM
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post #23  quote:

When MK2 came out you would think aliens had landed. The arcade was full for weeks. Me and some buddies would wait all week so we could take the bus to the mall on Saturday and play that game. It was always so packed you would have to have your quarter up for like 15 minutes or more. And there was always those few kids that were awesome at it because they had like no parental supervision and went to the mall every day to play. The jerks.

Speaking of that, it's weird not having a lot of arcades everywhere. Remember having to put the quarter or token up there to show you were next. Tons of kids huddled around the game. Them's were the days.

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Old Post 10-27-2006 09:14 PM
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post #24  quote:

Yeah, I can't think of how many kids used to pinch my dollars off me so they could play MKII. The jerks.

I eventually got it on Sega, so I was set. Back then, the characters looked kind of real... they try to make them cartoony now, because they realized the "real life effect" sucks.



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Old Post 10-29-2006 09:32 AM
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post #25  quote:

I'm around number 47 of the list in the original post.


"I'm for it so we can put Nuclear power plants up there, and then beam the power back to earth on a laser beam." ~ Whidden

...visit the whedonverse... ::: ...woof woof... ::: ...animation... ::: ALOHAMORA! ::: ...extras...
...Nip/Tuck... ::: ...Prison Break.. ::: ...24 ... The Sixth Day Begins in January...

Go Gold Click here!
Old Post 10-30-2006 07:58 AM
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post #26  quote:

I finished a few days ago, Friday maybe. I had to beat down punk Blaze with Taven. Took about 3 tries.

-HECK!



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And if you don't like it, STHU!

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Old Post 10-30-2006 04:36 PM
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post #27  quote:

I always find the big guys hard. No matter how the difficulty is set, giving the smackdown to a big monster kind of fellow is always harder than some dude or chick. Dunno what the deal with that is.


"I'm for it so we can put Nuclear power plants up there, and then beam the power back to earth on a laser beam." ~ Whidden

...visit the whedonverse... ::: ...woof woof... ::: ...animation... ::: ALOHAMORA! ::: ...extras...
...Nip/Tuck... ::: ...Prison Break.. ::: ...24 ... The Sixth Day Begins in January...

Go Gold Click here!
Old Post 10-31-2006 01:06 AM
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post #28  quote:

Big guys are harder though. Your combos don't have the same effect on them, they don't get hurt as easily, screw throwing and they inflict more damage. Of course they're slower, but that really isn't an advantage in most arenas. Places with stage fatalities I can mess them up though. I like beating up Goro, for instance, into that meat grinder level. I wait until he throws a combo, I block and use a power move to send his ass to Alpo land.

-HECK!



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And if you don't like it, STHU!

"Life sucks, get a f'n helmet!" --Dennis Leary
Old Post 11-01-2006 09:28 PM
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