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Registered: May 2003
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Location: Delta House
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Texas Hold 'em
In hold’em, players receive two downcards as their personal hand (holecards), after which there is a round of betting. Three boardcards are turned simultaneously (called the “flop”) and another round of betting occurs. The next two boardcards are turned one at a time, with a round of betting after each card. The boardcards are community cards, and a player may use any five-card combination from among the board and personal cards. A player may even use all of the boardcards and no personal cards to form a hand (play the board). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.
Object: The best possible five card poker hand, using any combination of hole cards and community cards, wins the pot.
Betting Rounds
1. The dealer deals each player their own two cards face-down (pocket cards)
2. 1st betting round
3. The dealer burns a card then turns over three community cards face-up (the flop)
4. 2nd betting round
5. The dealer burns another card then turns over 1 more community card (the turn, 4th street)
6. 3rd betting round
7. The dealer burns another card then turns over 1 final community card (the river, 5th street )
8.Last betting round
9. Showdown (Every remaining player shows hand with bettor showing first)
All remaining players must use one of the following choices at the showdown:
Two pocket cards & three boardcards
One pocket card & four boardcards
No pocket cards & five boardcards (called playing the board)
Texas Hold'em Rules
1. If the first holecard dealt is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and recut the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one holecard is exposed, this is a misdeal and there must be a redeal.
2. If the flop contains too many cards, it must be redealt. (This applies even if it were possible to know which card was the extra one.)
3. If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card. [See – Explanations, discussion #2, for more information on this rule.]
4. If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner. [See – Explanations, discussion #2, for more information on this rule.]
5. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burncard. If the dealer mistakenly deals more than one extra card, it is a misdeal.
6. You must declare that you are playing the board before you throw your cards away; otherwise you relinquish all claim to the pot.
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Omaha
Omaha rules are absolutely the same as Texas Hold'em rules except for two differences:
Each player is dealt four pocket cards.
Each player must use only two pocket cards and three community cards to make the best possible poker hand.
There can be up to 10 players at the poker table.
There is a round button in front of a player at the poker table called the dealer button. The dealer button determines the order of betting and moves clockwise player after player after each hand. Each hand begins with posting blinds. It means that the first two players to the immediate left of the dealer button place their bets before their cards are dealt. The first player posts the small blind equal to half the minimum bet. The second one posts the big blind equal to the amount of the minimum bet.
As soon as the blinds have been posted each player is dealt four cards face down ( the pocket cards).
Then the first betting round begins. The first player to place a bet is the one to the immediate left of the big blind, then the turn moves clockwise around the table.
There are four betting rounds in each hand. Bets and raises in the first two rounds are limited to the minimum bet and in the last two rounds equal the maximum bet. The total amount of money wagered in each betting round must not exceed the initial bet in a round four times, i.e. 1 bet and 3 raises.
After the first betting round three other cards are dealt face up (the flop). The dealer places the cards in the middle of the table.
Then the turn of the second betting round comes. Betting starts with the player to the immediate left of the dealer button. This order of betting remains the same in all subsequent rounds.
After the second betting round the dealer turns over one more card (the turn) and places it beside the flop.
The third round of betting takes place.
Finally, the dealer turns over a fifth card (the river) and the final betting round takes place.
As soon as the betting is over showdown comes. At the showdown the player with the best combination of cards (A player uses the best five cards among the combination of any two of his pocket cards with any three of the community cards to determine his hand.) wins the pot.
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Seven-card stud
Seven-card stud is played with two downcards and one upcard dealt before the first betting round, followed by three more upcards (with a betting round after each card). After the last downcard is dealt, there is a final round of betting. The best five-card poker hand wins the pot. In all fixed-limit games, the smaller bet is wagered on the first two betting rounds, and the larger bet is wagered after the betting rounds on the fifth, sixth, and seventh cards. If there is an open pair on the fourth card, any player has the option of making the smaller or larger bet. Deliberately changing the order of your upcards in a stud game is improper because it unfairly misleads the other players.
OBJECT: The best five card poker hand, out of seven cards, wins the pot.
1. Players must place an ante into the pot.
2. Each player is dealt two cards face-down (hole cards) and one card face-up (door card)
3. 1st betting round
4. Each player is dealt one card face-up (4th street)
5. 2nd betting round
6. Each player is dealt another card face-up (5th street)
7. 3rd betting round
8. Each player is dealt another card face-up (6th street)
9. 4th betting round
10. Each player is dealt a last card face-down (river)
11. Last betting round
12. Showdown (Every remaining player shows hand with bettor showing first)
Players may use any 5 of their 7 cards to make their best hand.
RULES OF SEVEN-CARD STUD
1. The first round of betting starts with a forced bet by the lowest upcard by suit. On subsequent betting rounds, the high hand on board initiates the action (a tie is broken by position, with the player who received cards first acting first).
2. The player with the forced bet has the option of opening for a full bet.
3. Increasing the amount wagered by the opening forced bet up to a full bet does not count as a raise, but merely as a completion of the bet. For example: In $15-$30 stud, the lowcard opens for $5. If the next player increases the bet to $15 (completes the bet), up to three raises are then allowed when using a three-raise limit.
4. In all fixed-limit games, when an open pair is showing on fourth street (second upcard), any player has the option of betting either the lower or the upper limit. For example: In a $5-$10 game, if you have a pair showing and are the high hand, you may bet either $5 or $10. If you bet $5, any player then has the option to call $5, raise $5, or raise $10. If a $10 raise is made, then all other raises must be in increments of $10. If the player high with the open pair on fourth street checks, then subsequent players have the same options that were given to the player who was high.
5. If your first or second holecard is accidentally turned up by the dealer, then your third card will be dealt down. If both holecards are dealt up, you have a dead hand and receive your ante back. If the first card dealt faceup would have been the lowcard, action starts with the first hand to that player’s left. That player may fold, open for the forced bet, or open for a full bet. (In tournament play, if a downcard is dealt faceup, a misdeal is called.)
6. If you are not present at the table when it is your turn to act on your hand, you forfeit your ante and your forced bet, if any. If you have not returned to the table in time to act, the hand will be killed when the betting reaches your seat.
7. If a hand is folded when there is no wager, that seat will continue to receive cards until the hand is killed as a result of a bet.
8. If you are all in for the ante and have the lowcard, the player to your left acts first. That player may fold, open for the forced bet, or open for a full bet.
9. If the wrong person is designated as low and that person bets, the action will be corrected to the true lowcard if the next player has not yet acted. The incorrect lowcard takes back the wager and the true lowcard must bet. If the next hand has acted after the incorrect lowcard wager, the wager stands, action continues from there, and the true lowcard has no obligations.
10. If you pick up your upcards without calling when facing a wager, this is a fold and your hand is dead. This act has no significance at the showdown because betting is over; the hand is live until discarded.
11. A card dealt off the table must play and it is treated as an exposed card.
12. In all games, the dealer announces the lowcard, the high hand, all raises, and all pairs. Dealers do not announce possible straights or flushes (except for specified low-stakes games).
13. If the dealer burns two cards for one round or fails to burn a card, the cards will be corrected, if at all possible, to their proper positions. If this should happen on a final downcard, and either a card intermingles with a player's other holecards or a player looks at the card, the player must accept that card.
14. If the dealer burns and deals one or more cards before a round of betting has been completed, the card(s) must be eliminated from play. After the betting for that round is completed, an additional card for each remaining player still active in the hand is also eliminated from play (to later deal the same cards to the players who would have received them without the error). After that round of betting has concluded, the dealer burns a card and play resumes. The removed cards are held off to the side in the event the dealer runs out of cards. If the prematurely dealt card is the final downcard and has been looked at or intermingled with the player's other holecards, the player must keep the card, and on sixth street betting may not bet or raise (because the player now has all seven cards).
15. If there are not enough cards left in the deck for all players, all the cards are dealt except the last card, which is mixed with the burncards (and any cards removed from the deck, as in the previous rule). The dealer then scrambles and cuts these cards, burns again, and delivers the remaining downcards, using the last card if necessary. If there are not as many cards as players remaining without a card, the dealer does not burn, so that each player can receive a fresh card. If the dealer determines that there will not be enough fresh cards for all of the remaining players, then the dealer announces to the table that a common card will be used. The dealer will burn a card and turn one card faceup in the center of the table as a common card that plays in everyone’s hand. The player who is now high using the common card initiates the action for the last round.
16. An all-in player should receive holecards dealt facedown, but if the final holecard to such a player is dealt faceup, the card must be kept, and the other players receive their normal card.
17. If the dealer turns the last card faceup to any player, the hand now high on the board using all the upcards will start the action. The following rules apply to the dealing of cards:
(a) If there are more than two players, all remaining players receive their last card facedown. A player whose last card is faceup has the option of declaring all-in (before betting action starts).
(b) If there are only two players remaining and the first player's final downcard is dealt faceup, the second player's final downcard will also be dealt faceup, and the betting proceeds as normal. In the event the first player's final card is dealt facedown and the opponent's final card is dealt faceup, the player with the faceup final card has the option of declaring all-in (before betting action starts).
18. A hand with more than seven cards is dead.A hand with less than seven cards at the showdown is dead, except any player missing a seventh card may have the hand ruled live. [See – Explanations,” discussion #4, for more information on this rule.]
19. A player who calls a bet even though beaten by an opponent’s upcards is not entitled to a refund. (The player is receiving information about an opponent’s hand that is not available for free.)
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