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Arrow Metroid prime WalkThrough post #1  quote:



Space Station

Samus lands to explore a pretty dead looking space station. This is basically a training session. As if you didn’t know this with all the words coming up telling you how to use the controls. Follow those directions if you are unfamiliar with them.
Begin by shooting the first four red targets to deactivate the force field. Move on and teach yourself to use your scan visor. There is a pillar with an icon on it. Scan it to activate the next set of red targets. Look for these icons over the course of the entire game, as many of them will cause a reaction. The second force field has six targets. As indicated on the screen, use the R-button to manually look up above you to see the higher targets. Beyond this gate there is a wide-open area. As soon as you enter the first hallway of the space station, change to the scan visor. There are many things to scan here. NOTE: MAKE SURE TO SCAN EVERYTHING IN THE GAME.
Only when the icon is red will it count towards your completion goal. The orange ones offer important details about the story and hints about other things. If you have the patience, (I don’t) go ahead and read them all.

Move into the next hallway and scan another one of those icons. It will depressurize the corridor so you can continue. In the next room there is a giant beast Dead on the floor. You should run into a few Space Pirates perfect target practice. Shoot ‘em a till they are dead and move on. In the next corridor there is a pile or rubble blocking your way. Charge your beam and blast it. As you move forward you'll find next area displays a brief cut-scene where two critters run down a small tunnel. Change into Morph Ball form and follow them. Move slowly and stand upright as soon as you get into the room. This is your first chance to enter something into your log book. The Map Station ahead can be scanned, but do so before you enter the hologram. You'll find a description of the map station in your log book. Anything you scan that completes in red should appear in here. Step into the hologram and download the map data. It will automatically bring you to the map screen. Here you can rotate the map and view it from different angles. The areas you have visited before are labeled. The large green cursor is you and it shows the direction you are facing. (I’m sure most people would realize this) It’s a good idea to use the map when your in trouble rather then trying to just find your way on your own.


Continue into the next section and scan the icon to gain access to Deck Beta. Step into the hologram and take the elevator downward. This should be Deck Beta Conduit Hall. Roll into a Morph Ball to avoid the electricity. In the Biotech Research Area there are a few space pirates, feel free to shot them. As you round the corner in the Deck Beta Security Hall a Auto Turret will see you and fire. Before you blow it up, scan it. In the Biohazard Containment center, just activate the elevator to gain access to the next floor, but have a look around for your first piece of Pirate Data. It should be "Fall of Zebes" in the log book. Kill the rest of the pirates and move on. Continue to the Deck Beta Transit Hall and Cargo Freight Lift to Deck Gamma. After transporting down the elevator you will activate a hologram that looks just like your Morph Ball form. Roll into it to open the door. Do the same to enter the Reactor Core Entrance, but be sure to exit to the left and save your progress. The Boss is coming up.
OH Parasite Queen
First thing's first: scan the beast, download the information to your log book and learn of its weak spot in its mouth. It’s time consuming if you don’t. Lock on to its mouth and play some hammer time. Stay locked and jump while left or right to side step. You can avoid the huge green beams of energy that she spits at you. You should probably use missiles. The trick is that you have you position yourself so you can shoot through the gaps in the round shield that surrounds her. Should be pretty easy overall to finish this thing off.


Once defeated, you will have to evacuate the space station. Which, in the realm of metroid – is not a surprise. Just run like Lola.(it’s a movie) It’s pretty straight forward so you shouldn’t have any issues. You have to take a few elevators. Eventually you will enter the Subventilation Shaft Section A. Roll into Morph Ball and Zoom. However, when you first spot a horde of insect-like creatures spiraling down the tunnels at you. Scan them to enter them into your creature log. These are just speed bumps. Run them over in ball form. In the Biotech Research Area 2 you'll get your first glimpse of Ridley. Don’t worry – he can’t touch you nor you touch him. Once you use your Grappling Hook to cross the gap, you can scan the panels on the side for information.

As you move through the Connection Elevator to Deck Alpha - a shock wave will hit you. You lose everything but your little power beam. Eventually you will exit and the whole thing will explode as Ridley flies to Tallon IV.


Tallon IV: Brave new world

The rain-drenched overworld is a beautiful place, but before you go decide to run around and shoot at things, scan your Ship. The best thing to do after getting a feel for the world is to head directly to the door on the right, into Canyon Cavern, Tallon Canyon, another right into Transport Tunnel A and take the elevator up to the Chozo Ruins West. You'll find your first Chozo Lore here at the Runins Entrance, located above the door.

Head to the back of the Main Plaza, keep low on the ground, and turn left into the Nursery Access. Don't worry too much about the Scarabs.
Just blast right through them and head into the Eyon Tunnel. To no surprise, Eyons line the walls -- just blast their eyes closed and you can move through. Move forward into the Ruined Nursery (Save Point available), North Atrium, and Ruined Gallery. Once in the Gallery, stay high and follow the platforms that line the right wall. Through the doorway ahead enter the Totem Access. Here Plazmites will populate the area. They provide some light, but are also an annoyance. Avoid them or exterminate them and deal with the dim lighting. Once you enter the Hive Totem, jump up onto the road platform in the center of the room and cross the bridge to fight the Boss.



BOSS: Hive Mecha -
Look at that, no free stuff for you. Have to pay for the merchindise. You have to take out the machine that sends the troops: Ram War Wasps out -- don't forget to scan them. The same goes for the Hive Mecha, but you'll have to aim your scanner just underneath the water to access its data. After you scan them - get rid of them. The H. Mecha will spit out numerous Wasps which can knock you into the acidic water around you. Fend them off by aiming manually and locking on to them when they sit there and look at you. Once they are gone, the weak spot will be revealed when it launchs a new batch. It's a giant red light, so it's an easy target. Just be sure to shoot it as soon as you see it; it disappears quickly. Once you destroy all four of its weak spots, you can claim the missiles your prize.

The Blast Shield in front is just begging to be shot. Use the Y-button unleash the power of the missiles. In the next area, Transport Access North, you'll find your first Energy Tank waiting for you. This is as far as you can go for now. Morph Ball power is required to advance further for this area. Return to the Ruined Gallery. In the middle of the acidic water, clear the platform of Blastcaps. Jump out on to it and scan the nearby walls. You should find a Brinstone wall, which can be opened by using a missile. Do it and claim the missile Expension. Cross back over towards the foul water and stay on the ground. Under the stone walkway that leads to the door to North Atrium you'll find another Blast Shield. Open it to find a Map Station for the Chozo Ruins. With the map data downloaded, head back through Main Plaza behind you, facing away from the large tree - you should be able to blast through a missile door. This leads into the Ruined Shrine. You'll find the Morph Ball here but you'll have to purchase it by fighting. Fight against the horde of Beetles and then face off against the Plated Beetle. To defeat the Plated Beetle, scan it for it's weakness. Lock on to it and use the sidestep to maneuver yourself around it. If you can manage to hit the thing with a couple missiles, it should put him down. After you've laid it to rest, go and enjoy the Morph Ball upgrade.

Return to the Ruined Nursery and save. Now that you have the Morph Ball go back to the Main Plaza and cross the bridge that runs above the half-pipe, and into the Ruined Fountain Access. There is a set of branches that grows in this tunnel. Use the Morph Ball to roll beneath it and enter the Ruined Fountain. It's a dark area filled with acid, so watch your step and avoid putting out the Plazmites if you don't have to.
Move around the edge to the fountain that is centralized in the room. Behind it, scan the Chozo Lore. Jump around to the door that leads to the Arboretum Access. Look carefull and you should see Shriekbats will be hanging from the ceiling. Scan them before you shot them. Use a missile to open the Blast Shield at the end of the hallway. Be prepared a wipe like creature called "Reaper Vines" lash at you from the wall. Ignore the rest of the details in this room for now. Jump up the platforms and cross the orange bridge. Follow the path back down towards the acidic water and you'll find a door that must be treated with a missile. Go ahead and then move into the Gathering Hall. There is a save station off to the right, use it. When you walk straight out of the Save Station, keep on the same level and open the door ahead to the Watery Hall. This hallway may appear to be just a regular tunnel, but it houses a secret. Search the left wall. Remember the Brinstone you blasted through before? You should see another wall just like it, share the love of you missile and take the missile Expansion.



Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Old Post 02-25-2003 07:51 PM
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Continued post #2  quote:

Destroy the blast shield and continue to the Watery Hall. Stay low and turn a little left to jump on a nearby platform. You'll see a Reaper Vine in front of you. Turn directly around and flip on your scan visor. You will activate the Rune on the wall -- this is one of five you must find in the room. Stay low and run by the Reaper Vine. The next Rune is covered by a small group of Blastcaps. Destroy them and scan it. Move forward. The third Rune lies at the end of this path. After scanning it, backtrack and return to jump on the platforms that began at the entrance to the hall. Follow the platforms to the end. Watch out for the Reaper Vines as they can knock you into the acid water below. The last vine takes several shots before retracting. At the end, scan the Rune to the right and then the last one which is revealed just ahead of you. Before you go and claim the weapons upgrade, scan the Chozo Lore on the back wall. Grab the Charge Beam. As you see the nearby Eyons become active, try the Charge Beam on them by holding (A). Boom and no more.


Now move back into the Gathering Hall and head up. You should see some piping outlining the outer edge of the wall. There is a set of platforms that begin over the entrance to the Gathering Hall Access near them. Jump all the way to the top where you'll eventually need to use ball form to curve around to a half-bridge. Enter the East Atrium by jumping across to the door. Continue into the Energy Core and take an immediate left. As you come 'round there should be an entrance for the Morph Ball. Before you take it, survey the little alcove just before it. A Stone Toad is sitting there. He shouldn't harm you. Move on through the Morph Ball tunnel. You should reach a door. Go on through and say hello to another boss.


Boss: Incinerator Drone

Scan. Scan. Scan. You're forgetting already, aren't you? Do you want that 100% complete? Make sure you scan the Drone. All you really need to do is lock on, beat it down by blasing it, and avoid the streams of fire. Eventually a red target will pop the top. Lock on to it and open fire. This will cause the drone to spit fire upward into a wasp hive. Out come a group of Barbed War Wasps. Do I need to remind? I hope not. They may cause some trouble, but pay more attention to the fire coming out of the the drone. Sidestep and jump to avoid it. Keep beating the red pop up item on top of the drone until it perishes.

Ah....Morph Ball Bombs. These are very handy. Before your leave the room, scan the area for a Sandstone weakness. This is the material that your newly acquired bombs work so well on. Roll through the Morph Ball path behind it and grab a Missile Expansion. Head back out the way you came in. Only this time use your bombs to propel you upward into the pipes. Remember that Big Stone Toad thingie? Roll up into a ball and set yourself in front of him. It just so happens he loves to eat small creatures, and Samus's ball form is just the right size. After he eats you, set some bombs to explode him from the inside.

Begin by bombing up into the Morph Ball Slot(a small hole in the wall with a large looking Tube Wire coming from it.) Set off a bomb. This will lower the acid pool in the next room and Roll out of the pipe that feeds into that same room. As the acid lowered, it revealed another cavity to bomb. Locate it bomb this one. This will cause the Platforms to rise. Follow them to another room. Bomb the last trigger and the platforms will rise to their final destination. Follow the path of platforms to enter the West Furnace Access. Once in the Furnace (pay no attention to the magnetic track), you will have to roll through a simple ball maze. Reach the end of the maze for an Energy Tank.

Return to the Arbortetum and remember to save too! When you get there, it's to the top we go. Remember those runes? Let's scan them.
The first is located on the large tree trunk. The next is hidden on the ground under a patch of Venom Weed. You can't scan it yet because of the rune beneath it (don't worry, you can get it in a momment). After activated, start climbing for the top of the area. After rolling through a few Morph Ball passages, you should see a rune on the side of the wall. Scan it and move further upward. You should see some red-tipped Venom Weed a few steps ahead and it is blocking your path. Scan it then beat it down with your Power Beam to clear the path. Once you reach the top, you should see the rune-covered door. Turn 180 degrees and on the tree is the final rune. Actavate it and you can be on your way. It leads to the Sunchamber.


Boss: Flaahgra
Start by scanning him and the Little Flaahgra Tentacle that is sticking out of the base where he rooted. Both required log entries. Combine that data with what you learned during the cut-scene that introduced him, and you well on your way to defeating him. The photosynthesizing beast draws his power from the sun. Your job is to knock the mirrors shining light on him offline. In the begining, there is only one. Lock on to Flaahgra and rapidly fire at him until he is stunned. During this period, charge up your Power Beam and shoot the base the mirror is bolted too, which conveniently is marked with a red target on the rear side of it. He will fall and retract one of his tentacles. This reveals a Morph Ball slot you must get too. The stakes will become higher; next you must deactivate two arrays, then three, and then all four. It's kind of redundent no? The difficulty gets turned up with each pass. If you can't keep him stunned long enough, he's going to hit the arrays you have taken offline, back down to reflect the sun upon him. Try to place yourself between two active mirrors and use your morph ball form to speed up your travel - use missiles! Just a few well placed shots, and Flaahgra will be dizzy from the concussive blasts. Just keep it up and you should be able to take him out.

The trouble is worth the effert. Nice Varia Suit designer wear.(MMMM Samus). It protects Samus from extremely hot environments. You can't go bouncing with joy into lava, but you can explore places that contain it. Head out of the back door and into the Sun Tower Access. Be on the look out for Ultra Energy. It will replenish 100 of your health.An you need to scan it. Head down the access tunnel, and you will see a Pulse Bombu. You cannot defeat it with your current weapons. Just avoid it as best you can. Whatever you do to avoid it, DON'T USE THE CHARGING BEAM! The damned thing will head right towards you because of the magnetic pull created by the charge beam. On the other side, Behold the top of the Sun Tower. Jump down below and scan the bit of Chozo Lore on the wall. On the wall you will see a long magnetic track - Look as high as possible with your scan visor on. You should be able to get data on the Oculus, even though you will not face it until some time later.



Continue on and you will come upon the entrance to Magmoor Caverns North. Ignore it for now (unless you feel like running aimlessly through it), and go collect some goodies. Head through into the Vault, where you fill find more Chozo Lore on the wall. In the Vault you should find a Missile pack. Change into a Morph Ball and bomb the three slots. You'll have to blow the covers off of them with an initial bomb, but after that you can fit in and begin to unlock the cage by setting bombs inside the slot. You'll have to perform a double bomb bounce to enter the third slot. To do this, lay the first bomb and right before it explodes set another. At the peak of the bounce, set a third bomb -- this will propel you doubly high. After that, exit towards the Main Plaza and you can grab another Energy Tank. Continue across to the Ruined Nursery. Here you can save and grab some more power ups.

Examine the walls in the Ruined Nursery. You'll find a large Morph Ball maze embedded into the wall. Go through the maze to find a Missile Expansion. It's pretty easy. The only hurdle is that a metal block cannot be bombed through. Start by bombing the lowest piece of sandstone, which you can access from the floor. The metal block will slide down, allowing you to access the full path above. After you aquire this, move back a few rooms the the Ruined Gallery. Look closely at the map diagram of that room and you should see weird tube archway. Locate the small, elevated Morph Ball tunnel and bomb up into it to find yet another Missile pack.

Now you may continue to Magmoor Caverns North elevator. Jump down the huge column and in the hallway you will see a Blast shield. On the other side loving save point. Move forward and you some Grizbies. Use your missiles to remove these if you must. There is a Burrower i the Lake room tunnel and the Lava Lake holds other funky creatures. If you run into a Lava worm, keep your distance. Just shot it until it's head pops off. Jump your way across the lake, but watch out for the Puffers. which leave behind a gas cloud when destroyed. At the other side, destroy the boxes and bomb the wall. Use your Morph ball to travel the tunnel until you find your way into the Pit Tunnel. This is infested with Triclops, which are underneath the metal grating. Access this by rolling into it via Morph Ball form. Triclops will try and catch you and take you back to the starting point. Lay a bomb get it gets you and it will run around holding. And it will Explode Like a suicide bomber.


Before you jump on the platforms in front of you, head directly below them, turn around and head for the hidden passageway at the bottom. The Morph Ball tunnel there will lead you underneath the grating and eventually an exit. The exit puts you in front of the door to the Storage Cavern where a missile expansion begs to be grabed. Turn back around and head over the platforms into the Monitor Tunnel. Beware of Turrets when you enter the monitor station. Try to remove them before you hope into range. Jump over to the center of the room and continue up towards the station. There is a bridge that leads to an elevated door. For now, this this is where you want go. Move out into Transport Tunnel A. You can try to access the Energy Tank above by using the Double Bomb Jump. Keep in mind that it is a little tough. You may want to save (in the station ahead and return) in case you fall and die a horrible death in the lava below. You fall, you die. Save yourself before hand. Head to the Phendrana Drifts North.



Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Last edited by Dreamzwalker on 02-25-2003 at 10:44 PM |
Old Post 02-25-2003 07:52 PM
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Exclamation post #3  quote:

Sweet - thanks for doing this!

Old Post 02-25-2003 08:16 PM
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post #4  quote:

Phendrana Drifts
PART 1:::Phendrana Shorelines


Build a Busty snow-women! No, really - This world holds many secrets. The mian predator of the cold is the Sheegoth. The Shoreline Entrance has Ice formations that your charge beam can remove. It's a cold, cold world after all.

Head directly across this wide-open winter wonderland and check in at the save point. After that, survey the Phendrana Shorelines for the new creatures; you should see the Flickerbat flying around and the Crystallite on the icy rock surfaces. Make sure to scan these creatures and add them to your log book. There is a Blast Shield covered by an electronic covering above the river inlet. Be sure to scan the gate that blocks the inlet. This gate can be removed with missiles. Proceed down the passage as a Morph Ball and scan the orange terminal. This will unlock the door above. Journey to the door above. Ignore the floating platforms and temple - you cannot get to them yet. When you enter the Ice Ruins Access, you will have to blast a sheet of ice using the Charge Beam. There is a Scatter Bombu behind it. They are attracted to your charge beam, so don't use it. Use the Morph Ball and avoid the energy trails. Continue forward and you should enter Ice Ruins East. Here is a Baby Sheegoth: highly aggressive and immune to gunfire from the font. Find a way behind them and knock the armed shell of their backs. Only after this can you dispose of them. Locate the closest steps and jump up and around the edges of the room. There should be a door that leads to the Plaza Walkway. Look out for the Ice Burrowers on your way and exit the other side. Make sure you do not fall below. Hug the left wall where you will find a door leading to the Ruins Entryway - there are several Pulse Bombus here. Once in the Ice Ruins West, the only door that is optional is low to the ground and has a Shield on it. Go through this door. You should now be in the Phendrana Canyon. As soon as you enter drop on to the bridge below and turn around. Behind some large crates is another Chozo Lore. Scan this. Drop down into the canyon and stay against the right wall. It will lead you up to a reticule that can be scanned to activate a set of platforms NOTE: THESE PLATFORMS GRUMBLE WHEN YOU JUMP ON THEM, SO MAKE IT QUICK.
Here you will find the Boost ball.

Use the half-pipe shaped base of the canyon for practice. You'll also need to boost out of it to exit. The new objective is to return to Tallon Canyon in the Overworld. Take the Magmoor Caverns West transport, and head across the Monitor Station into the Short Tunnel there. Travel to the Fiery Shores and take the Morph Ball tunnel to roll around the lava lake. Take the exit on the other side, but before you take out the crates that block another Ball path - follow it to find a Missile Pack. Now head through Transport tunnel B. Make your way to the Tallon West elevator and take this. You will arrive just outside of the canyon. Walk into Transport Tunnel B (man, more then one) and you will see a small stone bridge with dust and steam pouring out from underneath it. Walk under it to find a Missile Expansion Pack. Afterwards, jump up hrough the Root Cave and journy into Tallon Canyon. Here is a halfpipe by Transport Tunnel A's entrance. Use the Boost Ball to make it to the top legde. Roll across the bridge and bomb into the tunnel. Follow this into the Gully and Landing Site. You will be elevated higher then before. Take a look around. Stay to the left and you should find the Alcove where the Space Jump Boots are.


After acquired, you'll have to head back to Phendrana Drifts,but head back to your space ship to save, receive health and restock missiles.
While you are here, examine the wall behind your ship. There is a tunnel filled with Tangle Weed. Clear it out with a few blasts and head on through with the Morph Ball to find another Missile Expansion. Now would also be a good time to explore the story a little. Take the door that is on the ledge straight across from your ship. Enter the Temple Hall and try to avoid the needles that the Seedlings will fire at you. Continue into the Temple Security Station where you will be treated with a flyby of the Impact Crater. This is the focal point of evil on Tallon IV. This first visit will give you a little insight as to what is going on. Scan for more Pirate Data here in the glass walkway. You will eventually enter the top of the Artifact Temple, which looks like you're staring out another version of Samus's visor (or spaceship). Weird. Located to the left and right are two new Chozo Lore writings. After reading through them, head down below. There you will find your first of twelve artifacts, the Artifact of truth. Scan it and you will see why these rare items are so important. Be sure to scan the rest of teh artifact pillars to obtain important clues. You should scan the following: Wild, Strength, Chozo, Elder, Spirit, Lifegiver, and World. You need to learn a lot more before you go searching for the artifacts.

Head for the Magmoor Caverns East transport. Backtrack through some of Magmoor and head into the Monitor Station. Since you have double-jump with the Space Boots and reach new platforms, head to the very top. There you'll find a Spinner and a computer terminal. Scan them both and then use the Spinner to raise the nearby bridge. This leads to the highest door in the area, and leads into the Warrior Shrine; this houses another Artifact Strength. Head back to the Phendrana Drifts North transport. As soon as you arrive, check in at the nearest save point. You're going to need all your health.

(THE FOLLOWING IS A PUBLIC STEP THROUGH ONIGN.COM)With the power of Space Boots, search Phendrana Shorelines for floating, jet-powered platforms. Follow them over and you should be standing in front of the large temple. If you have any trouble making the jump, there's an advanced technique you can use. Enter the temple and avoid the Pulse Bombus that are in the way. Eventually you will step into the Chozo Ice Temple. A Baby Sheegoth will be waiting for you, but by now you should have no problem disposing of him. Afterwards, turn on your scanner and look for the Ice Parasite. Scorpion-like in shape, they are slightly faster moving than the Crystallite. You'll need to jump up the series of platforms, so just use your missiles on them if they get in the way. You should now be on the upper level of the Chozo Ice Temple. As you walk in you will see four Chozo busts. Scan each of the heads and locate the one that is a shaman. It is composed of brinstone and is weak, ready for missile blasting. It will reveal a Morph Ball slot behind it, which can be bombed to open a door. Through the door is Morph Ball tunnel which leads into a 2D-type maze puzzle. It's pretty simple, just blast through the metal blocks and shorten the pillars by blasting them with bombs as well. You will then arrive in the Chapel of Elders.

Boss: Sheegoth

Straight ahead of you the Wave Beam will waiting for you. But, it's just bait. As you try to grab it, it will descend into the floor below and Baby Sheegoth will come growling out into the room. Dispose of them one by one and when you're finished, mama Sheegoth will break through the back wall. Scan her. Then proceed to lock on to her, side stepping to the right and left. You want to position yourself so you're on one side or the other of her neck. Only use missiles. If you use your Power Beam, she will absorb it. After that, it's just a simple process of shooting the sides of her neck and open mouth.

Once the beast falls at your feet, the Wave Beam will reappear. Grab it and proceed out of the room. The door you entered through, which is purple, can only be opened with the Wave Beam. Proceed back to the save point in Phendrana Shorlines. As you exit the temple, you'll notice a larger Bombu presence. This is to show you they can be disposed of with your handy new Wave Beam. After saving, head for the Ice Ruins West. As soon as you enter, move directly to the right. In a series of tight corridors and platforms, you should see new Chozo Lore. Keep moving up to the top. You should be standing smack-dab in front of a cracked Stalactite. Scan it. As you cross, continue jumping across the top of the structures and watch for Ice Shriekbats. As you platform across, you may see a sheet of ice covering a hole in the ground. Ignore it and make a mental note. You'll have to return later to get the goodie that awaits you there. If you headed in the right direction, you should see a Wave Beam door that leads to the Courtyard Entryway.
Walk into the Ruined Courtyard and survey the ground. You'll find two Morph Ball spinners. Use them to activate a Morph Ball slot located above on a ledge. Then proceed to the slot and bomb it. This will fill the area with water, while also raising floating ice platforms with it. Platform directly across, do not stop in the center. You will arrive at a Morph Ball tunnel that angles downward. Roll into it to receive an Energy Tank.

After you get the tank, you will need to roll back down to the bottom and repeat the same process by activating the slot again. This time jump to the center platform and work you way to the very top. Use your missiles to shatter the door with the Blast Shield and save your progress. Then return to the center of the Courtyard and proceed through the Wave Beam door that lies ahead.

PART 2 forthcoming:



Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Old Post 02-25-2003 10:42 PM
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post #5  quote:

Phendrana Drifts
PART 2::: Into the Core


The dark side: Research Core. Specimen Storage, make sue to disable the defense turret and prepare your scan visor. A Shadow Pirate will come after you in the Research Entrance some Space Pirates will com out. Before you scan them and blast them to pieces, turn around and look at the door you just entered through. Scan it and you'll see that it is a Locked Door, which can only be opened by defeating all the enemies in the room. It enters into your Log Book, so you have examine it.

Defeat everything in that room, go back to the bottom floor and you'll see an unopened door. This is the Map Station for Phendrana Drifts. Once downloaded, head back up the walkways and exit through the top of the room.
Should be the Research Entrance. You will find the next room, Research Lab Hydra, which also has a load Space Pirates. Destroy them all and then get your scan visor ready to scan the area. On the bottom floor you will find three Pirate Data entries: Security Breaches, Phazon Analysis, Mining Status. At this point in the game, 50% of the Log Book should be done. This should unlock Image Gallery 1, which is accessible through the main menu. Upstairs there is another set of computer terminals, which contains the Pirate Data Parasite Larva and Glacial Wastes. Continue through the Wave Beam door on the ceiling. You should now be in the Observatory. Remove the Space Pirates and head to the bottom. More Pirate information is available for downloading: Phazon Program and Contact. Scan the module in the center to activate one of the Morph Ball slots in the room. Bomb it and it will send power to the hub. You will need to bomb the second Morph Ball slot located on the opposite side, however. This will take some large leaps, but I'm sure you can do it. Once it is active, trigger power to the Morph Ball spinners below. Roll down there and perform a Boost Ball spin in all four of them. Power will flow to the astronomical holographic projector when this is done. Be sure to scan the new Research Data floating around: the planets Zebes and Tallon IV. Your goal is to make it to the top by platform jumping around the edge. There are some very distant jumps to complete, so beware. At the top you will find the Super Missile upgrade, resting in the center of the Observatory.

Move through the West Tower Entrance and access the Control Tower transport. There will be a battle as soon as you enter the Control Tower, Clear out the Space Pirates on the ground and then prepare to meet the Flying Pirates, an elite, missile-shooting unit that will require a little more persistence. Try firing back with your own missiles; but be wary of the Flying Pirate when it falls. It will fly towards you and blow itself up.(LOL-remind you of someone?) There are around four of them that need to be torn before you can unlock the doors. The boxes hold health if you need any. Head to the East Tower and activate the transport to the Research Lab Aether. There are several items to scan inside the lab. Check out the two Pirate Data entries Meta Ridley, and Metroid Studies. This will be the first metroid encounter as well. Hit it with your Wave Beam and missiles, and if it attaches to you, roll into a ball and bomb it. That will get it off you.

A Space Pirate will jump through a window to attack you. After the pirates defeat, move into that room and check the computer terminals at the top and bottom. There will be Pirate Data Phazon Infusion, Metroid Forces, and Metroid Morphology. There are a few more containment units here as well. There is another Metroid hiding here in one of the tubes Shoot the glass with a missile to free it and destroy it once it is free. Take a close look at the rest of the tub units, there is an Energy Tank hidden in one that is adjacent to the wall. Blast it open with a missile and take your loot. Take the elevator back up to the walkways hanging above and if you look closely at the piping in the room, there should be a Missile pack hidden in one. Jump up and roll into Morph Ball form to get it.

Now, from the lower floor - drop down to the Research Core Access. You may see a Ice Beetle here. When you enter the Research Core, there will be Space and Flying Pirates Destroy them and then scan the nearby terminal to disconnect the containment unit below. Continue down -- Pay close attention for defense turrets, and access the next terminal. Disconnect another power source to the unit below. When you reach the bottom there is one last terminal to scan. This should free the force field around the new Thermal Visor. Take it and and be ready for a black out. You're going to need it immediately - Shadow Pirates will cause some havoc. The Metroids will grow restless as well. Take them out with Super Missiles or you may be here a few minutes. Return to the top from whence you came. The door no longer has power, so this is where your Thermal Visor is useful. On the right side of the door is a power conduit which is only visible with the Thermal Visor. This will send power if you shoot it with your wave beam.




Go through the door and you should find a Sentry Drone. It will cause static to your visor - Try to eliminate them from a distance with missiles. Move through the Research Lab Aether and beware of the Shadow Pirates (I learned to hate them). Just focus on getting to the save station located in the Observatory. After saving(if your alive) head for the Ruined Courtyard flip on your Thermal Visor and examine the door straight across from the save point. You should see a glowing power conduit in the archway above it. It is shielded by cordite - shoot at it with Super Missiles (Charge Beam+Y)to uncover it. Now, shoot it with Then send power to the door by shooting it with your Wave Beam. Continue forward and enter into the Quarantine Cave, and prepare for battle.



Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Old Post 02-28-2003 08:54 PM
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post #6  quote:

Boss: Thardus

Like the previous bosses scan for vital Log Book data Right away.
You'll see that Thardus is a rock structure infused with Phazon and targeting will not be like past enemies. The data suggests trying another visor: your Thermal Visor can locate hot spots on Thardus. This is the only mode that will lock on to him. To easily break the highlighted areas, use missiles or charged blasts. Do not use your Super Missiles yet. When the Phazon-infused rock cracks open, it will expose the highly radioactive material beneath it. You cannot view this material with your Thermal Visor, turn it off and lock on normal view. Repeat the same process of hitting the weak spot with charge blasts and missiles - keep sidestepping out of his line of fire.

Thardus can summon rocks from beneath the ground and toss them at you. When he does this, lock on to them and fire. This will destroy them saving you the pain of getting smacked. Do not do this with the Thermal Visor on. If you become frozen, just quickly tap the B-button to get out of it. Another attack is a boulder form. When he leans back and curls up into a ball, use your Morph Ball and boost out of the way. It's important that you memorize this animation. As soon as he begins to roll into a ball, do the same and boost out of the way. Thardus will also summon snow storms to blur your view. Try not to let it disorient you too much, and use your Thermal Visor when possible to cut through the haze. When it gets to the point that his Phazon is exposed during a snow storm and you cannot see him, try to get as close as possible and use those Super Missiles. You should eventually be able to work him down to the final center point of his body. Work through it and he will die.




Wow....Spider Ball. This allows you to attach yourself to magnetic tracks. Do scan these tracks. You have probably already seen them around the world. Use the Spider Ball to exit the area - You should find an exit through the South Quarantine Tunnel and to the Magmoor Caverns South transport. Continue down into warmer territory. After traveling down the elevator - go through the Blast Shield and save station right behind the elevator. You are now back in Magmoor.
head into the Magmoor Workstation and fight the Flying Pirates from behind the entrance door if you want to save some health. Jump to the bottom where there should be three glowing passages:green, purple, and blue. Scan around and there is a pillar-shaped machine that does not have any power. Turn on the Thermal Visor. You should see a power conduit next to each colored passageway. Use the Wave Beam to energize them, and the machine will begin to function. The lava beneath the blue passage should cool. Roll underneath the grating and access the area beyond the blue passage. Scan the panel in front of you. This will cool the green passageway. Do the same in the green area and then head for the purple for an Energy Tank.


Face the purple passage and exit the door directly to the right. This leads into the South Core Tunnel. The giant mollusk Puddle Spore will be standing in your way. Shoot its mouth when it opens and jump on it like a platform when it flips over. Continue to use this method to get across the Geothermal Core, don't worry about the tall pillars that spike through the room. In the North Core Tunnel use a missile to shoot down the stalactite that is hanging above, and use it as a platform. Move forward into Twin Fires and keep shooting the stalactites with missiles.

Keep to the right wall, take down another stalactite and move to the other side of the cave. Use another stalactite as a platform. Open the next door and this should be the Twin Fires Tunnel. This connects with the Tallon Over world West transport. Use the Spider Ball and roll into the small hole. Attach to the magnetic track to cross the lava pit. Take the transport up to Tallon Overworld and then head to the Chozo Ruins West transport.

Right now you should be heading for the Main Plaza in Chozo Ruins. Can you recall the half-pipe in there? Use it. Roll into Morph Ball so under the bridge and slip underneath it to grab a tasty Missile Expansion pack. After that, roll your way into the Ruined Fountain. With the water free of toxins, use the magnetic Spider Ball, to find a puzzle awaits you. Bomb the top of the fountain spout. It should spit you onto the Spider Ball track above. This leads to another Missile Expansion. After grabbing this, head to the Aboretum right next door and you should arrived at the Watery Hall.
There should be a small Ball tunnel at the end where the Charge Beam was located. Bomb into it and roll through it to the Dynamo. Once in the Dynamo, take a moment to scan around and locate a weakened metal structure. There is a a Missile Expansion pack behind it. Look above and access the Spider Ball track , this leads to yet another Missile Expansion. Save the game off of the Gathering Hall. Platform to the top of the hall and look above the doorway to the East Atrium. There is another Missile pack. You have to use the red lights as stepping stones before you can double jump up there. Use a bomb to get to the missiles.




Now head through the East Atrium towards the Furnace. As you enter you should see a Spider Ball track. Take this to a whole new area, and you need to use Boost Ball to get past the disappearing blocks. Once in the heart of the Furnace bust the scanner out. The critters moving around near the elevated Spider Ball tracks are known as Plated Parasites. Don't worry about this track right now, but keep it in mind. Turn around and head to the other side of the room where a Morph Ball tunnel and some Chozo Lore are.


Scan it and roll through the tunnel to access the Crossway. There's a lot to do in this room. Notice the half-pipe in front, and use it to propel yourself high enough to access the other side. Once there scan the three Chozo Lore engravings. Read through them and scan a cordite shield just on the adjacent wall. Knock it with a Super Missile shot and scan the reticule behind it. (From Ign.com Free walkthrough) This activate one of a set to Spider Ball tracks. Use the half-pipe to launch yourself up to it, then bomb the nearby Morph Ball slot. Repeat this process and you will be able to take a special Morph Ball elevator up to a Missile Expansion.


Grab the Missile set and head into the Elder Hall Access. Eventually you should arrive in the Hall of the Elders where you will find a Morph Ball tunnel that leads to a Missile Station. If this is the first time you have seen on: then scan it. Jump into the center of the Hall of Elders and the room will darken. The room will turn dark and the Chozo Ghost of the past will come at you. Use Super Missiles to vaporize him. Walk to the giant Chozo statue in the room and scan for Chozo Lore. Jump into the Statues hands and turn into a Morph Ball. It will toss you up a ramp where you can use the Spider Ball to access a small tunnel. Bomb this are and it will reveal three more areas of interest.

Jump over by the Missile Station and look up where you can find another ledge to platform on. This should lead to these slots. One will react to Wave Beam - Go ahead and shoot it. This will cause a new slot to bomb. So bomb it. This will cause a new Statue path to appear. Jump into his hands and he will send you on your way to a path behind an energy shield. Scan a nearby reticle to take it offline and then enter the unopened door in the same area. This will lead you to the Reflecting Pool, which is surrounded by many a Stone Toad.

Roll into a ball and drop into the center of the pool to bomb the drain. This will cause the water to recede. This will create a half-pipe that you can use. Make sure you avoid the Toads. Access the second floor. On the second floor, there are two Blast Shields to remove. Here, you're looking for the Antechamber which has the Ice Beam. After you grab that, head straight across to a Save Station. From the save station - you could access the Tallon Over world East transport, but don't just yet. Access the Ice Beam door on the top floor in the Reflecting Pool room. This takes you to Tallon Over world South. Head back to the Hall of Elders. Use the Ice beam to open the second bomb slot. Bomb it and the Chozo will toss you on the path to an Energy Tank.



Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Last edited by Dreamzwalker on 03-06-2003 at 06:13 PM |
Old Post 03-01-2003 07:00 PM
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post #7  quote:

Sunken Frigate To the Mines

Head for the Main Plaza to arrive at the Magmoor Caverns North transport. Before heading down to Magmoor, visit the Sun Tower. Scan and locate the cordite Rock between the wasp hives. Use a Super Missile to blast each cordite shield and there should be two runes. Scan them and activate them.


There are two more runes to be found. They are located on the upper-backside of two pillars in the room. Once activated, a Spider Ball track should appear. Bomb up it and search for a way to the Sunchamber. A few Chozo Ghosts will appear. Destroy them and claim the fourth Artifact of twelve: Wild. It sits atop the corpse of Flaaghra. Collect it and return the same way you entered, arriving back at the Magmoor Caverns North tranport.

Voyage into Magmoor Caverns and head straight to the Monitor Station. Then head through to the Phendrana Drifts North transport and travel to the region. Position yourself in front of the Chozo temple in Phendrana Shorelines. Scan and locate the cordite shield, remove it with Super Missiles.
This will show a Spider Ball track next to you. Travel the track to a Missile Expansion. Turn around and head for the Ruined Courtyard. Use the Spider Ball track to reach the top. Use the save station located here as well and head for the Specimen Storage. Keep moving until you arrive at Research Lab Hydra and travel to the top level. Face the main computer terminal - the pillar to the left has a Missile Expansion pack behinde some Cordite. Remove it with a super missile.

Next goal head to the Research Core. At the bottom use the Ice Beam to enter the Pike Access and then Frozen Pike. Jump up to top and reveal the path through the Transport Access, which leads to the Magmoor Caverns South elevator. Using the Spider Ball and Ice Beam you could have saved time getting here, but then you would have missed those missile expansions. You should be able to see an energy tank hidden behind an impassable sheet of ice in the Transport Access. Keep this area in mind. Go back to the Frozen Pike and enter the Wave Beam door that sits about middle height in the tall cavern.





Make your way to the Frost Cave. Should be one more door.
You should see some new critters. A Hunter Metroid and Glider. The Hunter Metroid is dangerous, dispose of it by freezing it with the Ice beam and use a missile on it. For the Glider, don't worry for now. Locate two statactites across the ceiling. Hit them with a few missiles and they will fall causing new platforms. Enter the higher of the two door and save your position. Back to the Frost Cave and pass through the other doo. This should be Upper Edge tunnel - where you will have to roll along a tube of ice. Next should be Phendrana's Edge. Move into the icy water and switch on your scanner. There may be a Jelzap. Only a charged beam will remove them - and that is when they expose the energy core that sits between its body halves. Head under the water and enter the Lower Edge tunnel. This leads you into the Hunter Cave. Shoot down the three stalactites hanging from the ceiling. Use these two to cross the icy pond and use the final three to access the Lake Tunnel door.
This will bring you to the Gravity Chamber. The Chamber has a deep pit with Aqua Reapers in it. Freeze the Reapers with the Ice Beam and run by them. Pass over the next pit the same way. The Gravity suit is located at the rear.
With the suit now on, you should notice that the murky water has cleared up somwhat. Also, you can now jump without resistance from water. To leave this area - jump onto the platform located above a gap between the two pits.

Head back to the Hunter Cave. Stick to the right wall and exit the unopened Wave Beam door. This will lead you back to Frost Pike. Climb to the top and enter the Magmoor Caverns South transport. There is a save point right behind you when you arrive. Use it. Now move to the Tallon Overworld West and head back to the Landing Site. On the lower side is the Waterall Cavern. Roll into a Morph Ball and head into the pool. Access a small pass to a Blash Shield on the other side. This leads to the Crash Frigate Sits - at the center lays a pool of water. Work your way to the other side. Roll into a Morph Ball to access a small tunnel. Arriving on the other side - you should see a couple of injured Space Pirates. Take them out and go through the Ice Beam door that leads into the Frigate Access tunnel. Drop down to the Main Ventilation Shaft Section C.
This is the sunken space station and you should recognize some of the area. In Main Ventilation Shaft Section B - there is no power to the door. Change to the thermal Visor and locate the power conditut -- this is needed to explor the station. Now open the door to Main Ventilation Shaft SectionA - there will be a new creature "Tallon Crab" - make sure to scan it. It really doesn't harm you so just run by it and to the Research Core. This room is vertical and as a few surprises. When you enter, you may be fired upon by an Aqua Pirate. An underwater version of the Flying Pirate. As well, the only door in the room has no power. Use the Thermal Visor to locate four power conduits. three of them are easy to find- one right next to the door. The fourth is hidden at the very bottom in the sand. When all four are active, step into the Reactor Access and repeat the same process with the Thermal Visor activated. There is a save point located off of this room, use it. Head into Cargo Freight Lift to Deck Gamma -- which has an Energy Tank in a broken elevator on the floor. Shatter the window with your charge beam.


Bounce youre way to the top of the lift tunnel. There is a door at the top with no power. Big surprise huh?
Remember where you found the Energy tank at the bottom?
Use the Thermal Visor and Wave Beam to send power to the first power conduit of three. The 2nd is on the backside of a wall about halfway up. the last one is right next to the door. Go ahead and enter the Bioharzard Containment area and jump to the water on the lower level. Get rid of the Aqua Drone that's there. Turn on the scan visor and check the containment units on the level with you. One of them is created by coridte and can be destroyed by using a Super Missile. Do it and take the Missile pack. Flip on your Thermal Visor and you should find three power conduits to activate. In the Biotech Research Area 1 - there are three as well. Two on the lower level of the room. You will eventually arrive at a Connection Elevator to Deck Beta - Scan the Aqua Sac. These creatures are connected to the walls and really pose no harm. Drop down the shaft to the bottom and you will find the Hydro Access Tunnel. Roll into the tunnel and camera will change to a 2d-type view. Use bombs to properl yourself upward and over ledges. You should notice air pressure bubbling up from below. You can knock yourself higher and higher. There is a long vertical strecth that leads up and to an Energy Tank.

Activate all the power the power conduits and you should arrive at the Great Tree Hall. Jump out of the water and explore the area. Follow the plaforms to a Morph ball spinner and this will open a gate that will help you later.
Go ahead and exit through the Lowest Ice beam door to enter Transport Tunnel E. There is a bridge over a pool of phazon. Don't touch it - it will burn you like lava. Move forward to the Transport for Phazon Mines East. Take it.


There is a save station located just off of the Main Quarry.
You have to use a Spider Ball track to roll into it from the ground floor. From the save station, head through the Main Quarry and make note of the large orange field blocking your progress. Scan the area for reticles that are lcated across each other straight aheand. One is farther back then the other. Before traveling this direction, take the walkways up the the crane station. At the base of the main crane arm is a power conduit. Use the Thermal Visor to locate it and activate it with the Wave beam. Scan the controls to change the location of the crane - it should crash into some rocks and show the location of a missile Expansion pack. Use the Spider Ball track attached underneath the arm. Put the arm back in place and scan the underside of the crate hanging from the crane. There is a Grappling point. Exit the Quarry and move through the door that was behind the force field - this should take you to Security Access A. Watch out for the Mega turret waiting for you. Freeze each one and then scan it to disable them via a block in the back room. Move to the next room and this should be Mine Security Station. There are Shadow Pirates and Wave Troopers. The Wave Troopers are aggressive but weak to the wave beam. A few charges should eliminate them. Head into the Security Access B. Blast through a few gates and the rest is pretty straightforward. Elite Research - there is a giant statis tank with Elite Pirate Alphas. Scan them. There is a terminal that must be scanned to activate the platforms. Travel up the platforms but watch out for the wave troopers. Scan the next terminal and head up the new platforms. There are Power Troopers here so be careful. You have to use the Power Beam to get rid of these. On the third floor - you should find a terminal that controls the Grade Pulse Beam and a Morph Ball spinner. Use the spinner to point the gun at the wall. 8 percent integrity. Missile Exppansion here. use the beam and destroy the wall in front of the terminal. There should be a door here. Use the Ice Beam to open this. This will lead to Research Access. Use the spider Ball track to avoid machinery.

In the Ore Processing, there are more Power troopers. They are teamed up here. It is a good idea to use Super Missiles to save yourself some grief. Now for the Ball puzzle. There is a giant pillar and the puzzle revolves around this. Locate a rotation control unit. This must be bombed. A hologrphic display next to it shows how things line up. First, line up the blue track - this will take you to the second level. There should be a section that sticks out. Roll up to the second level and connect to the red track. Now, strange enough - travel back down and rotation the unit a few more times to line up the bottom half of the red track.

You should now be able to access the third floor. Don't worry about the yellow track, you can't use it yet. Go through the Ice Beam door and this should tak you to a transport to Phazon Mines Level Two. You should be in Elite Control Access. Switch to Thermal Scanner and there should be a square yellow and purple signatures located in a ventilation shaft. One of the crates will reveal a Missile Pack. When you enter Elite Control- there is a Boss(yippi).


BOSS: Elite Pirate (not much of one)


Okay - he can abosorb shots from your power beam, so try hitting him with Super Missiles. You can dodge his shots by slipping behind the pillars. If his fists hit the floor, double jump to avoid the shock wave. Hit him with a few Super Missiles should do him in.

Face the door you entered the room from and scan the two Pirate Date info entries. there should be another terminal near some walkways. Up that walkway to be attecked by new beasts - ice troopers. Just use charge the Ice beam and hit them with a missile. Done Deal. On the second floor, there is a group of terminals that are optional. The third and toop floor is full of Pirate Date. One of them will disarm a force field and provide access to a door opened with the Ice beam. Enter it and this should be a Ventilation Shaft. Ignore the gas coming from the ceiling and continue to the Omega Research area. There is a couple Wave and Power Troopers in here. After this, work down to the bottom fllor. Scan the reticle to disarm the force field if needed and grab the pirate data. This classifies the Omega Pirate. Drop into Dynamo Access through the Ice beam door and enter the Central dynamo. Move slowly here. When you enter the room, an invisible Drone will appear. This ability shields it from being scanned or locked on to. Use your Power Beam and missiles by manually aiming at it.

When you blow it up, you should see a hole appear. It is big enough to enter when in ball form. This is a maze with harmful electricity blocks. Avoid them and travel through the maze. Look for puddles of water - Lay bombs in them and the splash will cause new paths to open up.
In the middle of the maze is the Power Bomb


The Ice Beam door will open and there is a save station. You probably need this Really really bad now so use it. Head back to the Central Dynamo and there is a door with collapesed materials in front of it. The power bomb can remove this. This leads you to Quarantine Access. Take out the turrets. Slowly rid the world of them one by one or roll through via morph ball. There is a tunnel for the ball near the statis tank. When you reach the other side, turn on the scanner and scan the reticle on the wall.
Just stay close to the wall and you should be fine.

The next room, Metroid Quarantine A, is home to a few Space Pirates to take out. There is a force field between them and the loving Metroids outside. Use the scanner on the comp terminal to disarm the field. Now sit there and watch evil eat evil. Just be ready to remove the metroids after they are done with the space prirates. There is an impassable pool of Phazon. Remember this place and keep it in mind.



Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Last edited by Dreamzwalker on 03-08-2003 at 09:48 PM |
Old Post 03-06-2003 06:12 PM
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post #8  quote:

hey man, you got anymore? I only got this game for rent and really wanna pass it, could you help me out? thanks bud

Old Post 03-08-2003 04:18 AM
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post #9  quote:

Phazon Mines: Part 1

Okay - time to backtrack to the Omega Research lab. There will be another Ice Beam door blocked. Upon entering the room - an Elite Pirate will break out of captivity and of course; come for you. After he is disposed of, Jump to the top floor. Remove the rubble that blocks the Map Station. Revtrieve the information and head for the Ventilation Shaft. Turn your scanner on and locate an area that can be removed with a Power Bomb. Drop into it while using your Morph Ball. Once through, use the scan on a reticle to activate the fans. This will remove the gas. The little puffer things will destroy the fan grating. Grab the Energy Tank that is there.Use the half-pipe to leave and then head for the Elite Control Access. Take the transport to the first level of the mines. Head to Ore Processing and begin setting up the yellow track. The rotation control unit is blocked by a pile that a power bomb should remove. Once the track is in place, take it to the top. You should be able to access Storage Depot B. Grapple Beam is the prize.

Directly across the gap should be the Waste Disposal area. Ust the grappling point on the ceiling to access it. The use it, Tap L in mid jump and it should latch on. Make sure you are close enough to the point BEFORE pressing L. The Waste Disposal is a water-fille puzzle(morph ball) to the Main Quarry. Save your game. Head to the Transport to Tallon Overwold South, which is just outside the Quarry. Once there, set out for the Great Tree Hall. Platform around the edge until you reach the Morph ball spinner. You have probably used this already, and the ledgej ust above it will be open for passing. Position yourself in the upper part of the Room. Continue up until you find a corkscrew-shaped spider Back track. This should take you to the highest point in the area. Use the Ice Beam door to the Life Grove Tunnel. Change to the scanner and locate a rock face that is weak due to the wet conditions. Use a power Bomb on it and enter the Life Grove. The X-Ray Visor is located here. You can see through walls and spot invisible objects. Use the X-ray Visor to find a section beyond the walls that doesn't show up on your map.

Now, scan the walls and you should find a section that is susceptible to a Power Bomb. Start exploring this section by folloowing the plaforms on the edge. This will lead to a Morph Ball hole carved into the wall. Travel through this and land by the waterfall. Chozo Ghosts will appear. Use the X-Ray Visor while battling them. You can remain locked on at all times. After their defeat,a Morph Ball tunnel will appear under a Chozo face. Jump around the edge to return there and back to Great Tree Hall. Fall to the base where the roots are collecting. Look hard and you should notice raindrops stopping on something invisible. Use the X-ray Visor to locate a door behind the tree. This is the Great Tree Chamber. Grab the Missile Expansion pack and jump down to the closed door. This should lead to Transport Tunnel D and then the Transport Chozo Ruins South.

In the Chozo Ruins, head for the Transport to Tallon Overworld East. In Tallon, roll through to the Transport Tunnel C and into Overgrown Caver. Watch out for Venom Weeds. Destory it and enter a Ball sized opening for Missile Expansion. next is the Frigate Crash Site, where you should spot two grapple points to cross the water without entering it. The grapple point closest to the center can be used to grab Missile Expansion. You can see this from underwater. Swing towards the rock-face and you should be able to land in a small cave. After this, head for Tallon Canyon and take the Transport to Chozo Ruins West. Head for the Ruined Fountain and there should be an unopened door. This leads to Meditation fountain. Follow this path to a Lava Lake and Grapple across it. Use the X-Ray Visor to locate an area behind the Vine growth. You should be able to Power Bomb this and find what should be the last Chozo Lore.

Head through the door that opens via the Wave Beam and head through the Training chamber. Yippi, Chozo Ghosties. Remove them (remember to use X-ray to lock on all the time) and there will be two Areas to Ball Slot into. Use the half-pipe to bomb them - this will send power to a Morph Ball elevator. This elevator leads to a room and an Enery Tank.

Leave the room Via the third Morph Ball tunnel. This is a ledge in the Main Plaza. There will be a Missile Expansion in front. Use the grppling point in order to grab this. After this, scan the tree trunk for a weak spot. This can be destroyed using a Super Missile for another Missile Pack(I grabed this long ago). Take the path back to the Ruined Shrine.

There should be a spot weak on the floor. Remove this and enter the hole in Ball form. There is a Missile Expansion. There should be a half-pipe - there is a small room with a missile pack. Move to the other side to enter the Tower of Light. You should enter a room filled with platforms. Make your way to the top and you should arrive on a plaform in the center. From here, scan the pillars and there are four pillars to bring the level down by one. It takes 3 missiles on each one. 12 in all. When it drops a level, jump up. Be careful, there will be Plated Puffers coming at you. Repeat the process to bring the unit down a few move levels. When you reach the top, you will find the Wavebuster.

Drop straight down into the water below and check your Artifact data. You should notice that the fifth Artifact, lifGiver - is close by. Go through the Wave Beam door hidden on the other side of the pool and find it in the Tower Chamber.

PART 2 coming soon...



Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Last edited by Dreamzwalker on 03-08-2003 at 09:49 PM |
Old Post 03-08-2003 09:45 PM
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Pem
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Question Spiderball tracks in the atrium? post #10  quote:

I Have looked and Looked, I don't know how I can miss them if they are there, but I don't see the spider ball tracks as you enter the atrium. I am stuck there. exactly where are they? and how do I reach them?

BTW its a great walkthrough!!


Old Post 03-09-2003 07:52 AM
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dan
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post #11  quote:

how do you defeat the phazon eite pirate that has the little pirates elp him when he is regenerating

Old Post 03-16-2003 09:38 AM
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roro218
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post #12  quote:

I'm stuck at Hunters Cave. i just got the gravity suit, and i headed back from the gravity room, but how do you jump up the wall to the right? its too high to try and jump on your own so if anyone knows how to get up there plz tell me.

Old Post 03-17-2003 11:07 PM
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Staff
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post #13  quote:

hey, roro218 - I sent you an email - if it didn't go through, email me from my profile.


Neat little web-based game

Nice little web-base game of Vampire VS Werewolf




Growing old is mandatory, Growing up is optional XD
Old Post 03-18-2003 06:07 AM