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zeldamaster01
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Location: colorado springs, colorado
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The first thing to do in Golden Sun is to name yourself. The default name is
Isaac, but you may want to change this because it will be the only name you can
change (unless you press select three times to change the names of other party
members. NEW: (source midgetjackietran) After pushing select three times, push
up, down, up, down, left, right, left, right, up, right, down, left, up, and
select to name Felix, his sister, and the girl that King Babi kidnaps.)
Golden Sun starts off in a small village in Vale. Dora, your mother, tells you
to get up and that a storm is brewing and a giant boulder will crush you if you
don't make it to the town plaza. Well, after lots of conversation and cut away
shots, you finally get to command your character. You're told to get down to
the town plaza in order to escape danger from falling boulders. Ordinarily,
you would be able to get to the town plaza by just going down the various steps
in Vale. However, small boulders fall in all of these staircases (jee, what
are the odds?) due to the storm, and prevent you from walking down. So, head
north a little bit to find your first party member, Garret. After instructing
him to leave his bags where he's standing so that he won't die, Garret joins
your party and you two are off westward. Climb the ladder and cross the bridge
westward. Eventually you'll arrive at the western most part of the town, and
at this point you'll want to pull a U-Turn and start heading southeast. Before
doing this you'll meet up with a guy who's faking an injury worse than a
Brazilian soccer player (although if you say that he is going to die he will
disappear and actually die.) He tells you to watch out for some monsters on
the way.
Heading back east you probably will encounter a few monsters, but they're
nothing to worry about at all. Climbing down a long staircase you'll see a
tragic incident in which a young boy, Felix, is hanging on for dear life to a
small tree stump in a raging river. The tragic thing about it is that his
relatives are all out of Psynergy and can't help him. Two sisters will be
deployed for help after everyone is done talking, and, surprise, it's up to you
to go to the town plaza to find someone with enough Psynergy remaining to save
Fenix. Travel south under the bridge, then take a ladder back up and cross the
same bridge. Shortly there after you'll arrive in the Town Plaza. Walk to
some of the men in the southern part of the plaza and one of them will
volunteer to help Felix (the other two will go to help save the town against
the boulder). Jenna and a muscular dude with some Psynergy left will join you.
After returning to the house where Felix is drowning, Jenna and her relatives
engage in a conversation. Right as the muscular guy who's with you goes down
to save Felix, the giant boulder breaks lose and tragically drowns the people
on the dock and Felix. It's now up to you to go find someone to save everyone
from drowning. Head back towards the town plaza to discover a man and a woman
talking about the awesome power of Alchemy and how it unleashed the boulder on
the town. They then battle you. Don't worry about this one, because you're
meant to lose it (there is no way to win.) NEW: If you use a Game Shark and
cheat to win the battle, you still will have the same result as if you lose the
battle (like you're supposed to.) Left for dead, so begins the first part of
Golden Sun (as you'll see by the intro screen appearing.)
Three years later the town is still rebuilding. In fact, you're patching up
the roof for Dora which results in a really LONG conversation. Jenna and
Garret arrive and dish their deal about how you've now started to master
Psynergy. After Garret breaks your roof, you're off to see Kraden in the
Western most part of the town. On the way you'll meet up with the evil duo you
met earlier. This time they won't want to fight, but instead will just run off
to the mountains. Keep going a little further west, and head up the stairs to
meet with Kraden. He'll ramble for a while about Alchemy and how Saturos and
Menardi seemed to have actually been in the Sanctum before, and eventually give
you a mission: take him the Sol Sanctum up in the mountains. Once the
conversation is done, head back east back towards the direction of your house.
Once you get across the bridge, head to the left of the brown sanctum. A guard
will stop you and tell you that no one is allowed up there. Simply walk back
that way again and you're on your way to the first dungeon, Sol Sanctum.
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03-03-2004 03:42 PM
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zeldamaster01
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Once you arrive in the Sol Sanctum, head forward until you get to a stepping
stone area over water. Use the right most path, and once you get near the top,
turn left and then do a U-turn. Head through the unusually long tunnel and
fend off the easy monsters that will attack you. Eventually you'll arrive in
another room with stepping stones on it, and head up the middle, arriving on
the other side in the middle path. Open the treasure chest at the end of the
path and head back. When you're on the stones again head right, advance in the
pathway. Use the gem you got from the chest on the statue there to open up a
new path accessible by traveling on the far left stepping stones. In the next
room you'll find a "dead end" with lots of statues that Kraden doesn't think is
the actual Sol Sanctum. Obviously this isn't a dead end, so go up to the
statue in the right hallway that has a white dash around it. Push that statue
to the side and go through the door. You'll end up in a large chamber with
many different paths. Head left, then up, then right to the wall, then up to
the wall, then left to the wall, then down to the second narrow path on the
left where you'll want to enter and find a treasure chest with a small gem in
it. Head back from whence you came (I love saying that) and go up to the
narrow hallway to the left that you skipped earlier. At the end of the hallway
go through the door to find Kraden talking about using your Psynergy to move
statues across the river.
Go up to a ledge and press A to activate your in-game menu. Choose the
Psynergy option and then choose Move under Isaac or Garret. The ledge you want
to go to first is the one on the farthest left. Move this to reveal a figure
that you will put a gem into. This opens a path in the door all the way to the
right of the room. Head to the right to enter the real Sol Sanctum room. Here
you learn that Saturos and company were here to rob the Sol Sanctum (oh no!)
Head right to enter the Luna room where Kraden will hang out until you find a
secret passage. To activate this secret passage, head to the bottom of the
Luna room and up the stairs. In the first room with the four statues, don't
touch anything because it's a trap. Instead, go to the left to the sun room.
Push the two statues at the top corners onto the white squares, then hop into
the center and use your move psynergy to move the big statue into the lighted
area. Move back to the room on the right and start pushing the statues into
the gray squares. Once all of the statues are in place, head back down to the
bottom staircase if you want a Psynergy stone that will restore all of your PP
(you may not need this though.) Then head back from whence you came (how many
times will I say that in this FAQ?) and go back to where Kraden is. He'll get
very excited and tell you that you need to find something that's changed. Head
left and observe the crack of light coming from the wall. Once Kraden's done
talking walk up to it, press A and open up a portal that takes you to the inner
Sol Sanctum.
You'll find yourself on a small blue rock in the middle of a large room.
Kraden will start talking his head off about the Elemental Stones and you and
Garret will have to go retrieve them. You'll obtain a bag to place the stones
in. Now, go to the northeast corner of center rock and hop to the ledge. Make
your way to the right and eventually down once you can go right no longer.
You'll end up on an island with a white statue. Press A when facing it to get
the first stone. Now, head back up north, and you'll notice that it's now
possible to get to the statue in the northeast corner. After activating this
one, make your way back to the center island. Now, use the path leading from
the bottom of the island and SAVE BEFORE YOU GET THIS STONE. Once you get this
stone get ready for one of the longest conversations of the game. When Kraden
doesn't tell you to go get another stone, you both look back towards the center
island to find Kraden and Jenna being held hostage by Saturos and company.
They demand the elemental stars and want you to go get them the last one. Here
an interesting plot twist develops, where it turns out that Felix is still
alive and was in fact saved by the evil duo. Garret will give your current
elemental stones to Alex who mysteriously appears on one of the stones.
Finally you will take command of your character again, and you'll want to save.
Head back right and to the center island. Go to the northwest ledge again,
and start heading all the way north. Once you get all the way north, start
heading to the left until about 3 squares from the Northwest corner where
you'll want to head down and the further left. Get the last stone and get
ready for more conversations. This time a giant eyeball who is actually the
protector of the Sol Sanctum appears and starts creating a fierce eruption.
The gang in the center will take off with Jenna and Kraden as their hostages,
and the "giant eyeball thing" as Garret calls it will transport you back into
the Luna room. Here you'll want to use your "Retreat" psynergy to get
transported back to the start of the dungeon. Congratulations, the first
dungeon is complete!
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03-03-2004 03:43 PM
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zeldamaster01
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Registered: Feb 2004
Local time: 10:47 AM
Location: colorado springs, colorado
Posts: 75
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Head out and back towards town to find many people gathered near the brown
building worrying that you two might be hurt in the eruption. You go into the
Sanctum and discover that the Great Healer had a vision from the Giant
Eyball/Protector of the Sol Sanctum. He says that Vale will be protected, but
a terrible power is coming to ruin Vale's future. Surprise, surprise, it turns
out that the only ones who can save Vale and the rest of the world's future is
you two. Once that sequence is complete, there's a going away party for you at
the town gate. Your Mom, Dora, has Garret's sister give you the item Catch
Beads which allows you to grab items that you couldn't normally get (such as
nuts in the tree or keys beyond a jail cell.)
You're now in the world map. See the "game play" section for some more
information about the World Map. Start heading south to find your very first
Djinn, Flint a Venus Djinn, flying around. He'll come up to you and explain
the advantages of collecting Djinn and exactly what they do. He'll teach you
the basics of using Djinn in battle, so pay attention if it's your first time
playing. Once that's all finished, make your way along the dirt path, heading
southeast to the town of Vault. Before you can enter the town, you'll see
Master Hammet, the greatest merchant of all time, leaving the town in his group
of covered wagons. He'll talk about how Ivan is responsible for his rod
getting stolen, and how he has Psynergy that he'll need to retrieve it.
Getting scared by a falling rock, he eventually ends up heading north to Lupna.
Now you'll find yourself in the town of...
Note: There is a Djinn in vault in the trees. It may look like there's a way
to get this Djinn, but there is no way (at this time.) Keep playing the game
until you finally come to Vault...Again where you will have the skills
necessary to get this Djinn.
The first thing that you want to do in any town is head to the inn. Here, for
a small fee, you can get all of your characters' health and psynergy points
completely restored. Next, head to the weapons shop in the northeastern part
of town and buy the best weapons and armor upgrades that are available (you'll
want to do this routine at every town.) Now it's time to find Ivan, the one
that Master Hammet said lost his rod. Head to the house on the hill in the
northwest part of the town. In the northwest corner of the house stands Ivan.
Talk with him and he'll start to read your mind. You tell him about psynergy
and the works, and decide that you can use his Mind Read to find who stole the
rod. Ivan will then join your party, and you're off to the inn in the south
part of town. If you talk with the people in the downstairs floor of the inn
you'll discover that the two people upstairs were gone during volcanic eruption
at the Sol Sanctum. So, head upstairs to find the two men with incredibly bad
Beatles-esque haircuts. They'll be scared of you, and no matter how hard you
try you won't be able to corner one of them to mind read them. So, leave the
room and Ivan will suggest that you split up to corner them. You and Ivan will
now easily corner one of them and he'll read the criminal's mind. You end up
outside of their room and Ivan concludes that the people upstairs are the
criminals. He also reveals that the stolen goods are somewhere in the inn.
Head outside the inn and climb up the ladder going up to the roof of the inn.
Walk over the hole in the roof to fall into the hidden cellar where the
criminals are hiding the stolen goods! Use your psynergy to move the large
box blocking the door, then jump across the gap and go into the room. Talk to
the kid tied up to have the three bandits come in and start talking about
Lupna. To keep you from "ratting" them out, the criminals attack you. Get
ready for your first boss fight of the game!
These guys are very easy to beat. Have Ivan and Garret use their Psynergy on
them, while Isaac uses Flint's attack and the Mercury Summon them. You
shouldn't even have to use any health boosting substances to defeat these easy
evil do-ers. Now the mayor will come and get back his stolen Precious Urn.
Ivan also finds Master Hammet's stolen rod in one of the chests. Climb back
out of the cellar and head back to the house where you found Ivan at (it's in
the Northwestern part of town up on a hill.) The Mayor will give you some
Water of Life that can revive a downed character. Before you leave town, stop
back at the inn to get your HP and PP recovered once more.
Note: If you have not yet completed your tasks in Vault, you will not be able
to pass through the cave because Ivan won't follow you up there. Please see
the section above for more information.
From Vault you want to head east. Keep heading east until you cross the
bridge, and from there you want to start heading north. Keep progressing this
way until you find a cave entrance. Make your way up the ladders until you get
to a gap with a tree stump covered by leaves. Your psynergy isn't going to
help you for this one, so try jumping over. When you try this, Garret comes
out and tells you that your Psynergy isn't going to work. By totally random
coincidence here comes Ivan who will blow the leaves off of the stump thanks to
his new rod. He now wants to join your quest, and you're back in command.
Now, move the stump, jump across and use Ivan's Whirlwind psynergy to clear the
leaves at the gate to get in the cave.
In this cave you'll find a lot of ghosts and skeletons which aren't too tough.
Primarily, you should use group attacking Psynergy that hits multiple enemies
at once (like Ivan's lightening attack.) Inside the cave head up until you get
to a stopping point (as in a cave wall.) Hop over the stepping stone there and
head down. Next, head up the stairs and through the door. Head down the
stairs and to the right. Here you'll see a traveler on the ground a Djinn on a
ledge. Push the wood tree stump as high as it goes and so that it's in the
middle of the two ledges. Now, head back from whence you came (3), but instead
of going back up the staircases, head south and hop across a small stream.
Continue along the path going through the various doorways. Eventually you'll
get to a stepping stone that you'll want to hop across and to the other side.
Go up the staircases and start ledge hopping. When you arrive at a ledge with
a large tree stump, use Move to push it to the right. Hop onto this ledge then
the ledge to the south, then Move the stump back to the left. Hop over and
then over and to the right to obtain the treasure chest. Make your way back
from whence you came (up to 4) and get back to the ledge surrounded by water.
Go to the stepping stone to the right of the stairs, hop across and go up the
stairs there. From here jump across the stump that you placed earlier to get a
battle the Mars Djinn on the ledge. This Djinn is harder than your normal
enemy, but he's not too tough. Use your existing Djinn on him, and also use
your lone summon plus Psynergy attacks to beat him pretty Handily. Once he's
defeated you will obtain this Mars Djinn, Forge. Head back to the ledge with
the staircases and proceed upwards. You'll see a stump blocking the ledge that
you have to hop to, so use Move to push that into the water. Hop across, go up
and across the bridge and at the end of the hallway you'll be out of the
tunnel. 3 seconds of moving right later and you'll be in...
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03-03-2004 03:46 PM
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zeldamaster01
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Local time: 10:47 AM
Location: colorado springs, colorado
Posts: 75
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When you first enter this town you'll find a tree that looks like a man and is
spooking everyone in the town out. Well, the deal about the tree is that it
was cursed by the big, evil, dieing tree in the forest that you'll travel to
later. Head into the Inn to restore all your stats, then to the weapons shop
not too far from there. If you were clever you would have noticed that there's
a statue in the center of town that you can move. This statue leads to an
underground tunnel. However, you're not going to be able to get the Djinn down
there by this entrance. Instead, head to the Northeastern part of town and
take a walk on the wooden logs that make up the fence of the town. Make your
way all the way to the western part of the town and whirlwind a leaf covered
entrance. Go down the ladder, and move the statue back using Psynergy, then
hop across and press A to the Djinn to get it (no battle required this time.)
You now have the wind Djinn, Gust.
Come back all the way from whence you came (5) and proceed to the north part of
town. Go up the large stairs and arrive at the town castle. Talk to the guard
on the left and he'll let you in. Keep heading forward to arrive at Lord
McCoy's chambers. He'll offer you the key to get past the Barricade he set up
to block passengers from going to Kolima forest, but then he decides that he
doesn't want to send warriors so young to their "deaths" so he retracts his
offer. However, thanks to another guard leaking some information you discover
that the barricade was very hastily built. Head out of town and you're now on
your way to Kolima forest.
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To Kolima/Forest
------
Head southeast until you get to the Barricade. Here, go up to the box on the
far left and use your Move psynergy. Tada! The Barricade has been broken, and
you're now off Northeast to Kolima.
At this point you have a few options in the game. You can go either to the
town of Kolima, to Kolima Forest, or to Imil to the north. This guide
recommends you go to Kolima first to obtain the Djinn there and then to Kolima
Forest because it will be much easier than Imil.
Kolima, as it turns out, has been completely turned into a log-person town.
The opening cinematic shows how the people of Kolima were turned into
log-people, and explains the instinctive Psynergy that occurs only when it's
needed and can't be controlled. After the particularly long and dull
explanation, you can start exploring Kolima. However, the only way to figure
out what's going on in Kolima is Ivan's handy mind-read function, but it really
isn't too useful. in fact, the only thing to do in Kolima right now is head to
the eastern part of town where there is a Tree-House with a Djinn surrounded by
a fence. Go in the non-visible door in the back of the Tree-House and travel
around the especially long basement to end up in fenced-in area. Here you will
obtain an Earth Djinn, Granite without a battle. Head back form whence you
came (5) and out of the town completely.
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Kolima Forest
------
Kolima forest is not a long walk away from Kolima. Head northwest and you'll
see on the map a forest with a gold entrance to it. Go up to it and prepare to
enter Kolima forest. The enemies in Kolima forest will start to become more
plentiful and a little more difficult than usual. They're still nothing to be
afraid of, but make sure that you don't run out of PP on Isaac and get left
without a heal.
Head due north to get to the first easy puzzle of Kolima forest. Head
northeast and go across the river using the log path that's already there.
Head west, push the log that's in your way west and then go around it to the
north. Keep going west until you get to the next screen. Here you want to
head south and then west, pushing the log in your way to the left. Keep
heading north along that trail until the path pulls a U-turn that will take you
to the next stage. On the next screen, hang to the right and go up. Push the
vertical log towards the west, then head north around all the stumps. Push the
horizontal log down, then the vertical log east, then go down to the log on the
bottom and push that one down. Push the horizontal log above it back up, and
then push the vertical log all the way back to the west. This will place the
log in the water, so jump across it. Head up the stairs and to the east to get
to the next stage. This next screen is a little tricky, but at least there
aren't any monsters on it. Go east until you see a switch that a sign says do
not touch. Obviously you have to switch that, so press A when you're next to
it to lower the water level. Now, head down the stairs and push the topmost
vertical log to the left. Go back to the switch and hit it again to fill up
the water level, then hop across the logs to get to the ledge on the other
side.
On the next screen you will find Tret and his lady counterpart. Head over to
the east to find Tret, and climb the vine on the front of him to enter in the
door above his head. The main objective of the Tret "Dungeon" is to get to the
top floor where you will then proceed to fall down on a leaf in the middle, and
continue to fall through those open holes in the middle of each screen to reach
the basement where Tret is. So, when you first enter the tree give it a nice
save incase you die later on. Now, head to the right, then proceed north and
then to the left. Climb the vine to reach the next floor. On this floor, head
all the way to the bottom most part of the ledge. Now, jump across the three
leaves on the bottom to reach the other side. Note: jumping back over a leaf
you've already jumped on means falling down at least 1 floor. Head out the
door on the right to end up in one of Tret's branches. Head east without
deviating from the main branch to find a vine to climb up to. Do so, and then
start heading back west. Once you're back in the tree, head around the tree
clockwise, until you can reach an inner ledge. Note: You can jump for the Psy
Crystal at the north part of the screen, but you really shouldn't need it.
Jump to the leaf and continue north, as you don't especially need the treasure
chest (it contains a healing ring that will restore 70 HP (thanks to Josh Moore
for that correction) when equipped, although it gets worn out reasonably
quickly.)
On the next floor, head out the bottom door and go east until you get to a
branch which you should climb up. Follow the branch until you get to the main
one, and here head left just a little and then up the first branch to the
north. Here you'll find a Djinn that you're going to have to battle, so save
and heal before you fight him. This guy is a little harder than usual, so make
sure that you keep your health up using herbs and Isaac's Cure Psynergy. When
you're in the battle, use Flint to his best abilities, also try to summon any
elements that you have. This Djinn doesn't like to be captured, so unless you
beat him substantially he will run. If he does run, head back to another
screen and then back to where he was. He should show up again and you can give
another shot at him. Once you defeat him you'll get the Jupiter Djinni Breeze.
Head back into the tree using the main branch to get a treasure chest that has
a nut in it. Then you'll want to intentionally drop down to the previous
level. Now that you're on the previous floor, head counter clockwise and out
the door on the left. Go off the first deviant to the south and up the vine.
From here, go back east until you get back in the room. Here, go to the
southern most part of the room and hop to the middle leaf. Once there, hop one
to the right and then back to the middle leaf to fall down the center and into
the basement.
Now that you're in the basement, it's time to fight Tret. Save before you do
this and inactivate all your Djinn. Make sure you have full health, as well.
Tret has about 350-450 HP, so it's going to take you a few rounds to get him.
Your best bet is using Summons, then Flint with Isaac, and using Psynergy with
the others. Tret's attacks aren't too great, so you shouldn't have too much of
a health problem. Once he's dead Tret will come to, realizing that he
shouldn't have turned people into trees. However, he no long has the strength
to cure Kolima, so you need to begin a trek to get an item to heal him (more on
that later.) Once Tret is done talking the talk, use retreat to get to the
entrance of the tree, then use retreat again to end up back at the start of the
forest.
------
Heading North
------
The next village that you'll have to go to is the plague infected Imil. Head
back west to Bilbin Barricade. Here you will find several trees scattered.
Hop up on the stepping stone and use Move to move the trees back to the land.
You'll get a "Hard Nut" (let's not make any bad jokes about that one which
boosts defense after you complete your tasks in Imil. Thanks to Thomas Kim
[tdkim@umich.edu] for that information. First you'll want to head back west to
Bilibin to stop at the inn and heal all of your party members. Once you're
done, head out of Bilibin and start heading northwest. You'll cross over a
bridge and have to go due west for a while, fighting a few easy monsters on the
way. Cross the other bridge and continue along the white dirt path. Finally
you'll reach the Bilibin Cave entrance. Hop the waterfall and enter in the
open cave door there. Head right at the first fork and continue that way until
you can go down the stairs. Do so and head east through a room with lots of
ice cylinders around (it's getting colder.) Follow that straight through to
get to the exit door and arrive very close to Imil. Start traveling north and
then to the west and gradually you'll end up in the town of...
------
Imil
------
Imil is being plagued by a terrible cold, and the only one who can save them is
Mia. The first house you want to enter is the first one directly ahead of you
when you first enter town. First, go to the treasure chest and get the empty
bottle. This is very important for later on! Now, talk with the old man and
he suddenly becomes very ill (what did you do to him? ;-] ) You're told to go
find Mia right away, so head out and take a rest at the inn. Hey, Mia can wait
for you to regain health. Once you're done sleeping, head to the northwest
part of town, go up the stairs and then head south. Proceed to the church and
talk to the girl near the entrance inside the building. She'll say that Mia
had just gone back to the old people's home and you must have missed her. So,
go back to their home to find Mia curing the old man in bed. Suddenly there's
a flash at the lighthouse and Mia runs off. Before following her to the
lighthouse, let's get another Djinn! Go up the bridge in the north part of
town, and go to the stairs on the right. Right before going down the stairs,
go up and on the snow face the snowman there and move him to the left using
your Psynergy. Now, go across the bridge to the left, and head down until you
get to the first opening of ice. Here's the exact movement that you have to do
now: Right, Up, Left, Up, Left, Up, Right, Up, Left, Up, Right, Up and you'll
now find yourself in an ice cave. You'll automatically slide right up to the
Mars Djinn Fever, and without a battle you've obtained another Djinn! Head out
of the cave and to towards the graves in the town. Press A against the
northwest grave to find a Lucky Medal. Thanks to kent smith
[apocalypse155@hotmail.com] for that information. Now, head to the east part
of town and leave that way. Proceed the few steps to the large lighthouse on
the coast.
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03-03-2004 03:48 PM
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zeldamaster01
Enthusiast
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Local time: 10:47 AM
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Posts: 75
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Go up the stairs and talk to Mia. Once she's done talking, go up the ledge to
the right of the statue and use Move to move the statue out of the way
revealing a portal. We now learn that Mia is an adept and part of the Mercury
clan. Using Ply Mia opens the door and you're now free to follow her. Go up
to the large lizard blocking Mia's way, press A and get ready for a battle.
The Lizard Man isn't anything to worry about, he's just a little stronger than
your standard enemy. Head the either door in the next room, and then the door
in the center in the following room. Now, jump across the stone directly in
front of you and go up the staircase. Down the hallway in this room you'll
find Mia who once again has had her path stuck. Move the statue towards you to
clear the boundary and have Mia join your party! Here's an interesting note
about Mia: In this lighthouse she has infinite PP so feel free to use her
Psynergy to the fullest extent. Hop over the statue and proceed to the next
room to find several waterfalls. Unlike later waterfalls, you can't go through
any of these so just move east and go through the door there. In this room you
will find a series of pipes that roll just like logs, only this time you'll
want to connect pipes to make water flow. Move the first vertical pipe that's
in your way right to connect it and start the water flow. Now move down and
then go down and then up the stair case. Go down again, and the around
clockwise to another down-and-up staircase. Go all the way up the right wall
to find yet another down-and-up staircase. Here you will find a discolored
pipe on your left, so push that to your left. Go down and then through another
staircase until you can finally go south to a door. Go directly down, jump the
gap and then stay on the ledge (read: don't go down the ladder.) Go all the
way around until you get to a statue. You'll notice a LONG dotted line path
and a square on the other end. Taking about 57 seconds, push the statue all
the way from where it originally was to the square on the western side. Once
that's been dong, head back all the way from whence you came (6 I think) and
head down the ladder. Travel back west once you're down the ladder, through
door, up the ladder and into the next room. In the next room slide down into
the hole to land in the middle of the room with water surrounding a plank and a
goddess on the wall. Hop over the goddess and use Mia's Ply Psynergy on her.
Now, jump back on the square.
Now that you're on this square you have a special power to jump 3 times over
water, and then one last time to a safe place. So, jump to your right and then
head up the door. From here go to the right, and using the water hopping
ability you just got, jump over to a ledge and then down into the door. In
this room there will be three waterfalls. In this room there will be a
treasure chest in the right corner. Watch out! It contains a powerful Mimic!
If you did get this chest, though, use your powerful one person attacks,
Psynergies and your summons. While Mimic doesn't attack very hard, he has a
ton of health and has the ability to drain PP from a character. When you beat
him you'll get a handy Water of Life which will revive fallen characters. Any
ways, head through the third waterfall by pressing up on it and across the
water to get Psynergy Armor, which you should equip on a character. Head back
out from whence you came (7) and into the center door. Hop onto the only
square you can get onto, then move east making sure to end up on another
square. Head east again, then go north. Continue along the side wall,
remembering that you have exactly four hops to get where you want to go. Head
counterclockwise around the corner, and then keep heading south until you reach
a door. You'll end up to the left of the door where you entered the large room
with all of the hopping. Head through the door and then through the center
waterfall. Head straight the next door and into the door to the north. In
this room go to the northern most horizontal pipe and push that up. Now, push
the other horizontal pipe up, and then push the vertical pipe to the left.
This will fill the water up in the other room, allowing you to now hop over the
water using your water hopping ability. So, go back and hop over and go up the
stairs. Head up the stairs twice, ignoring the switch. Head all of the way
along the left wall, and go through the down-then-up staircase. The objective
of this room is to push the statue with flowing water in the hole below. Push
the discolored vertical pipe all the way to the left, then move the horizontal
pipe so that the vertical pipe can only move back to the right once. Do so and
get the water moving the statue in the first out of three directions. Now,
move the horizontal pipe out of the way and push the vertical pipe all the way
to the right. Finally, move the pipe back to the left and the statue will be
dropped below onto the floor below. Head back from whence you came (8) all the
way down the stairs and then push the statue onto the switch. Now, head
through the open door. This room will have a series of statues that,
surprise!, have hidden doors behind them. Head all the way to the right, then
go down the ladder and up the ladder all the way to the right. Use Move
Psynergy to move the statue here. Now, jump through the door and push the pipe
into connection to reveal a door in this room. Head through this door to enter
*another* waterfall room. Go through the 4th waterfall in this room to find
another Djinn. This time you're going to have to battle, so save before you
fight it. Watch out for this Djinn, because he has a very powerful Water of
Life. Your best strategy is to throw everything you have at him as fast as you
can before he can attack you very much. Once you beat him you'll get Sleet, a
Wind Djinn.
Now, head to the west and through the door. Go down the hallway and go to the
next room. Go down this hallway, and hop the gaps present. The next room has
still more waterfalls, jeez. Go in the very last waterfall and go
counterclockwise along the bottom and right walls in the new room you just got
in. Move the statue using Psynergy, hop across and go up the staircase. Head
down the hallway, and you'll end up a room or two later in front of a waterfall
with a statue there. Use Ply on that statue to float up the waterfall and end
up on the top of the statue. Note: Before going up this waterfall you may want
to level up to around Level 9 or 10 as the upcoming boss is very difficult.
As soon as you can here, save. You'll also get a handy Psynergy Crystal, so
heal up before you use that. Jump across the ledges and head up the stairs to
find none other than Saturos, Jenna, Felix, Kraden and the rest. After some
rambling back and forth Saturos will finally challenge you to a battle.
Saturos is not going to be a pushover, so you're going to need to work out a
good strategy to beat them. One good one that I used was to pummel Saturos
with Flint/Summons with Isaac, use regular attacks and occasionally fire
psynergy with Garret, use plasma and occasionally impact with Ivan, and keep
using Ply with Mia. After a long time, you should be able to "fell" Saturos.
Remember, his AI is pretty bad and you'll have some luck in keeping characters
alive.
Once you finally defeat Saturos, it's revealed that no, it wasn't a fair battle
and his powers were weekend by the Mercury Tower's strength. Don't worry, you
don't have to fight him again (yet ;-]) After a particularly long and
repetitive conversation, you'll finally be able to hitch a ride back down the
light house. Also, Mia will permanently join your party! So, when you finally
get command of your character again, head west and watch as the elevator comes
back up. Hop across the stepping stones and onto the elevator that will take
you down to the now overflowing fountain. This fountain water has the power to
heal whomever it's used on, so the town no longer needs Mia. The water also
has the power to heal Tret, so go up to the fountain and use your Empty Bottle
item on it to fill it up. If you do not yet have the empty bottle, exit the
Lighthouse and go to the house with the two sick old people in the southern
part of Imil. The bottle is located in a chest in the northwest part of that
house. If you for some reason dropped the empty bottle, I believe you can pick
it up in the "Artifacts" menu in the Item Shop in Imil. Now that you have
Herme's Water, save your game and head down and out of the Mercury Lighthouse.
Congratulations, you've now beat this dungeon of sorts!
Head out of the light house and go to Imil. Heal all of your characters at the
Inn, and if you want to see a little optional story head to the monasteries to
say your good byes to the two children there. Next, head back to Bilibin cave.
Backtrack your way in the Bilibin cave and head back to Bilibin. Next, keep
heading east through the barricade and into Kolima forest. You'll want to head
back to Tret, and if you need help with that refer to the Kolima forest walk
through earlier in this FAQ. Once you get to Tret talk to him then give him
Hermes' Water that you got from Imil. Suddenly the forest will light up and
Tret will realize what he's doing. He will now revive the people of Kolima to
their original state. The other lady tree will also use her powers to deduce
that the monsters that you fight now were once monsters and that they exist in
more horrible forms elsewhere (who would have figured?) Once you're back in
command, retreat out of the forest and head to Kolima. Here you can buy the
latest upgraded weapons and armor, but there's not much else to do in the town.
Now head all the way back west to Bilibin and give Lord McCoy a visit. The
guards will actually call you "Sir" before arresting you. Don't worry, though,
you'll just be taken to Lord McCoy. He'll tell you how he's gracious of you
restoring Kolima to its original state and lets you pick from one of four of
his treasure chests. Thanks to altrongundamcustom of the GameFAQ's message
boards for this information: The chests contain, from left to right, Vail,
Potion, Psy Crystal, Water of Life. I for one would take Water of Life because
you'll find it to be a little more useful than a Psy Crystal later in the game.
Now, exit the city and start heading east once again towards Kolima. This
time you won't go to Kolima, but instead go well past it. Follow the dirt path
around until you get to a bridge. A guard will now open it (he wouldn't open
it if you had gone before). On the opposite side of the bridge you still want
to continue along the dirt path.
You'll see Fuschin Temple wedged between two mountains to the north of a dirt
path. Once you get in, head up the stairs and go into the lone building in
Fuschin Temple. Use Ivan's Mind Read Psynergy on the main monk there and he'll
talk about you taking a test. In order to mind read him you have to either set
Mind Read as a hot key (hold L or R when you have it highlighted in the
psynergy menu) or press Select to bring up the in-game menu. Talk with him
afterwards and he'll tell you to go talk to the monk down in the waterfalls.
Before, doing that, check around the barrels behind the monk to find a Unicorn
Ring that un dues poison (thanks to Thomas Kim [tdkim@umich.edu] for this
information.) Do as he says, go down the stairs and hop the stones to talk
with the monk at the waterfalls. He'll step aside and you'll be able to pass
through the waterfall into the Fuschin Temple Cave.
In this cave there will be logs that you can move to cross water gaps. Right
as you get in you'll notice a relatively easy treasure chest to get. However,
this treasure chest is really a trap! Yes, if you try to open that chest
you'll be attacked by a Mimic. Where you want to go is on the log to the left
and then advance up to the next screen. Here you'll have to hop across
different wooden stumps in water. You'll want to make your way to the western
part of the screen, as you don't really need to go in the doors to the east and
north. Once you've hopped the hop to the western door, enter it and proceed
north through the hallway until you get to another door. In this room there's
a "secret path" that you'll need to cross to get force. However, you won't be
able to get across without guessing and checking until you find the Dragon Eye.
So, instead of taking the secret path, head to the staircase on the left hand
side of the room that's also near the bottom. Go down this staircase and
you'll arrive in a room with two logs. Head across the vertical log to the
south to find a treasure chest with an Arctic Blade which can be very useful.
Now, head back across that log and roll down on the horizontal log that was
near the door. Go through the door in here. In this room hug the left wall
and go down until you reach a vertical log. Take this log across, go north and
then east and down the door. You'll now find yourself in the starting room,
but this time you'll be all the way to the west. Take the vertical log east
and enter the door on the other side. Hug the wall here going down to avoid
taking damage in the spiky rocks. Here you'll want to take the horizontal log
down, then take the vertical log to the left. Head down on the ledge below and
take the horizontal log back up. Hop over the stone from one log to the next
and head east. Now take the horizontal log that you can now get to all the way
north to get to a new door. In this room you'll see two horizontal logs in a
row a little north of the door. Ride this log all the way up to the northern
part of the screen, then take the vertical log there west. Hop on the
horizontal log and bring that one up, then head all the way around clockwise
hugging the wall and take the horizontal log up. Head across the stone and
down the stairs to get the dragons eye. Now, hop north along all of the logs
and then quickly into the next room to the north. Now you can use your
dragon's eye item you just go on this dragon to light the room.
Along this path you'll find a Djinn that's not very hard to fight and beat.
It's a Mercury Djinn called Zephyr.
next and head east.
To the north you'll find a Mercury djinn, and he wants a fight. He has some
speed and power, but it's not a very difficult fight. Once you've beaten
Zephyr, head due south and take the horizontal log all the way north to get to
a new door. I'll revise this when I have a chance.
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03-03-2004 03:53 PM
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zeldamaster01
Enthusiast
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Registered: Feb 2004
Local time: 10:47 AM
Location: colorado springs, colorado
Posts: 75
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Once you've put the dragon's eye in the dragon, start heading back from whence
you came into the room with the three logs. Head all the way down and across
the small log at the southern part of the screen to get near the entrance.
Make your way back into the dark room. Now that the dragon eye has been put in
place, a shadow of a bridge is revealed. Head 1 square above this bridge in
order to find a path that leads you to a ledge in the northern-middle part of
the room. Enter it, and continue into the next room. Here you want to jump
across the water and get the treasure chest. Held within it is force!
Use retreat to get to the entrance of the waterfall. From here just backtrack,
go out of the waterfall and up to the temple. Here the monk will talk to you
about the powers of Force you just got. It turns out that it will show all of
the monsters in the upcoming forest, and they'll run away from you if they're
seen. So, Force is basically just a monster repellent.
------
Mogall Forest
------
Note: It is not possible to go back through Mogall Forest. However, it still
is possible to make your way through Mogall Forest without Force (just follow
the directions to go in this walkthrough.)
No, not Muggles from Harry Pottery but Mogall. Here you'll see a green monster
climb into a tree. Use force on this tree to see the Djinn run out to the
south. On this screen you'll see another big stump, but you don't want to use
force on this or you'll have to fight an Ape. Push the vertical log to your
right, the horizontal log down, the vertical log back to the left, and then the
horizontal log up. This will land the horizontal log in the water and you
should jump across it. Use Force on the stump you're now next to in order to
see the monster escape the east. Follow him! Use Force on the western most
stump to see that pesky monster run south, so yet again follow him. On this
screen head east to arrive at a horizontal log that's being constricted from
moving due to a rock. Use your Move Psynergy on this rock to push it in a hole
and move the horizontal rock down. Roll the next horizontal log in your way
down, then move the vertical log to the right. Move the horizontal log all the
way up, then once again move the vertical log west into the water. Before you
hop over to the next part, go to the southwest part of the grass section you're
currently on to find a Djinn! Save before you fight this guy, because you'll
need to battle him. He's not very tough to beat, so you don't need to worry
too much as long as you have your Djinn inactive before hand to hit him with
summons. Now, hop across the log and use Force on the stump there. The
monster will jump across the island gap, but you won't be able to jump across
that. So, head back from whence you came (9 I think) to the northern part of
the screen. Walk across the log path that was already there, and go through
some trees to arrive at the big stump. Force on the stump to have the monster
run off to the west. Follow him and go through the screen going west. You'll
now arrive at a place with three stumps. Here you'll want to use Force on the
middle screen to have the monster run south. Head west and then down the log
over water path there. You'll see a vertical log blocked by a rock here, so
use Move to move the rock into the hole. Once you've done this, push the
vertical log right and jump across the water to the island in the middle. Use
force on this stump to have the monster jump across to the water to the south.
Jump back across to the west and head around the mini-stumps counter clockwise.
Push the vertical log east, then the horizontal log south. Head around
counter clockwise again and push the vertical log east into the water. Save
before you hop across this log, because you're about to get a boss battle. Use
your Force Psynergy once again to force the monster out of the stump and to the
south. Follow him and make your way towards the stump in the middle on the
next screen. When you walk towards the log in the center you'll see the
monster jump to the south. Follow him, but get ready for his BIG counterpart
to ambush you.
It's now time for a boss battle against Killer Ape. This guy has a lot of
health, and his attacks aren't too shabby. The first thing you want to do is
cast all of your summons against him to do a good deal of damage (by now you
should have at least one 3-Summon) to him. Now, Isaac should also have a nice
new attack called Ragnarok that packs a huge wallop (it's my favorite looking
attack in the game.) Have Garret use his normal attack (I equipped that Arctic
Blade on him that I liked pretty much for this point in the game), use Ivan's
Plasma and occasionally Impact on Isaac, and keep using Ply with Mia to keep
your other party members alive. When you beat this Ape you'll get 1500 coins
and Douse Drop that's required much later in the game. Head south once more to
find yourself out of Mogall forest. Note: You can't go back through Mogall
forest no matter how hard your try.
Head east and go north over a bridge to reach Xian.
------
Xian
------
Note: If you do not have Force, do not bother about knocking over the log in
Master Feizhi's temple, as you can't do it. Simply continue along on your
quest, it will not affect your game in the long run.
It may not look like it, but the building just north of you when you enter town
is an inn. Stop there and heal up all of your characters. Right away you
should notice a Djinn on a cliff in the eastern part of town. In order to get
this, you're going to need Freeze. Mia should have this if you equip two
Mercury Djinn on her. Now, you want to talk to the girl walking back and forth
between the docks and near the cliff. Where you want her is 1 from the top and
1 from the right in order to be able to jump on the pillar once you freeze it
from one side of the garbage blocking your way to the other. So freeze it, go
up the stairs and hop over to the eastern cliff. You won't need to battle this
Mercury Djinn, Mist. Now, head back across the ice and into the building right
there on the cliff. Here you'll see a tree stump surrounded by a white line.
Get *right* up next to that white line without physically touching it and use
force to knock it down. If you didn't hit the white line the door will open
and out come Feizhi and her father, Master Feizhi, discussing her visions.
They also mention that Hsu is late and Feizhi will run out to find him. Now,
Master Feizhi will come over and make you use Force on the log again. When you
do this Master Feizhi goes into a long conversation about how you use Chi from
your mind (aka Psynergy) instead of Chi from you hand like him. All of this
doesn't really do anything for you, as you don't get any items or anything
important, but you do get a little more feel for the plot. Now, head to the
weapons shop in the northwestern part of the town and buy the latest and
greatest weapons. You're now done in Xian, so head out of town.
------
On The Road Again...
------
The first thing you want to do is to go due north of Xian. Continue going past
a forest and over a few bridges until you get to a small island. On just about
all islands like this you'll find Djinn, and this is no exception. Here you'll
find a Djinn in a random battle, so get ready for a fight. When you defeat him
you'll get the Mars Djinn, Corona! Head back south until you get past the
forest area and then head northwest over a bridge to arrive at Alpine Crossing.
Here Feizhi will meet up with you and will start moaning about how Silk Road
is blocked due to a boulder. Before heading north, fine a puddle in which
you'll want to use Freeze on (equip only Mercury Djinni on Mia). Then, you'll
want to use growth (equip a Mars Djinni on Isaac) on the small beanstalk plant
in plain site. Climb the plant, and slide down the ledge once you get up
there. Hop across the Ice Pillar and head down the ledge to a treasure chest
that contains Power Bread. Once you're done that, head north at Altin Crossing
and you'll see the town of Altin.
------
Altin
------
You arrive in Altin and things are a mess. The water is overflowing and
flooding most of the homes in the village. Head west a little and you'll see a
statue that you can move. Use Move on it to enter a small cave with a treasure
chest in it. This chest will give you a useful Psy Crystal that you'll want to
hold onto for later. Head to the inn to rest up, then go down the ladder right
in front of the inn. Head south to find a Water Monster who's spitting water
into the lake that was once a town. He'll flee into the cave and you should
follow him. Go a little north in the cave to find the monster hopping very
slowly up a ledge and to the other part of the cave. You'll probably want to
save this point and inactivate all of your Djinn. Hop across the ice and then
slide down the cliff and press A to battle the Living Statue. These guys are
hard core water, so fire attacks are simply devastating against them. Like
most of the earlier bosses, he has a lot of health but his attacks aren't all
that powerful. As always, cast all of your summons against him off the bat,
then hit him with Ragnarok with Isaac, Heat Wave with Garret, Plasma with Ivan
and either attack or Ply with Mia. Once he's been defeated, you'll obtain a
frost jewel that lets you use Frost when equipped (note: Mia should already
know Frost.) Go down the ladder and frost the puddle. Now, jump across the
ice pillar and go out of the cave.
You'll now notice that the water level is a little lower than it once was, but
it's still not what it should be. Head to the east part of the town and go
down the two ladders there. You'll now be able to go into the Mine Shaft
called Altin peak
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03-03-2004 03:54 PM
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zeldamaster01
Enthusiast
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Registered: Feb 2004
Local time: 10:47 AM
Location: colorado springs, colorado
Posts: 75
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To find the first Water Monster in Altin Peak you're going to want to follow
the mine track for several screens. Eventually you'll arrive at a screen that
has a large lake with another one of those Living Statues there. In order to
get this guy, you're going to have to take the mine cart, so head around the
bottom and Left walls clockwise to find the mine cart. However, you'll need to
flip the switch a little east of the mine cart first in order to have the track
go the correct direction to reach this water monster. After a roller coaster
ride of sorts, you'll end up right next to the Living Statue, so save your game
and inactivate all of your Djinn. Approach the Living Statue and press A when
next to it to challenge it to a battle. See above for my strategy to beat this
enemy. When you beat him you'll get a Vial that restores 500 HP and the water
level will drain a little again. You'll now want to head back from whence you
came (8) on the mine cart, then go east followed by south towards a ladder and
a door. There is a treasure chest in this door, but it's blocked by a large
rock that you'll need lift to get past (more on that later.) Head up the other
ladder, and go clockwise until you get back at the door. Continue back along
the track until you get to the next screen. On this screen continue going
along the track until you see a door to the north that you haven't gone in yet.
Proceed through this door and climb down the ladder in this room. Go through
the door and head west. You'll see a train track going south when you get to
the western wall, so go down from there. Here you'll want to change the switch
to go west as opposed to east, then head north along the train track. When you
reach the mine cart head in and find yourself across the lake next to a door.
Proceed through this door. In this room head west until there's a fork where
you'll want to head south. In the next room, don't go up the ladder until you
freeze the puddle of water in between two ledges. Now that you've done that,
head up the ladder and jump over the ice pillar to the other side. Go through
the door to find a room with a mine cart and a Living Statue visible. Hrmmm, I
wonder if you'll have to use the mine cart to get this living statue? ;-]
Climb down the ladder from the ledge you were on and head west. When you see
another ladder going up to a connecting piece of mine track (it's got jumps on
either end) head north just to the west of this and freeze the puddle there.
Don't go up that ladder just yet, though. Instead, go west some more and go up
the ladder there. Flip the switch from left to right, then go down that ladder
and up the ladder in the middle. Jump across the ice pillar and hop in the
mine cart. You'll end up on a ledge northwest of the lake. Here you should
climb down the ladder, save your game and standby all of your Djinn and get
ready for another Living Statue battle. See above for strategies. By this
time you may even be able to beat him in one round ;-]. Now, use retreat and
head out of the cave and stop by the inn and weapons shops.
Now, you want to go to the lowest entrance of the mine and follow the mine
tracks. When you get to a fork near the beginning of the track, head right and
continue until the track ends a few screens later. When the track ends, go
clockwise in that room and then head south. In this part, you'll want to head
east then start heading north. Keep going along the path to eventually end up
a door that you want to go through. In this room, you'll see a Djinn on a
ledge. Let's go get another Djinn! Go to the eastern part of the room where
you'll see a stump and a puddle of water. Move the stump one square to the
left and freeze the puddle. Head north and climb up the ladder. Change the
switch when you get up there and head south along the mine cart. Hop across
the ice pillar and stump and into the mine cart. You'll first go in the
apparent wrong direction off to the right, but hop in the cart again to land
just north of the Djinn. Head south and prepare for a battle. By this point
Djinn really shouldn't be posing much of a challenge to you, especially if you
use the right attacks against them. For example, fire attacks wreck havoc on
this Mercury Djinn, Spiritz. Now, head back in the mine cart and get out.
Head west to find a water puddle that, surprise, you'll have to freeze. Don't
climb up the ladder quite yet, as there's another puddle you have to freeze a
little further west. Now, go back east and head up the ladder. Ledge hop and
go through the door. In this new room, take a left and head south for a long
time until you reach a door. In this room, go north through a rock filled
tunnel until you find a sign and a dead end. Read the sign that talks about
falling rocks. If you didn't have Force by now Garret would get angry and kick
the tree causes a boulder to come after you. If you do have Force, line up
facing the tree stump and use force on it. A giant rock will fall and you'll
automatically run away. It will cause a giant hole in the middle of the rail
road tracks. Climb down the ladder then slide down the mountainside. Now,
head to the north part of the hole and climb down the broken track as if it was
a ladder. Head west to find a paved area that apparently was a secret buried
deep beneath the mines. At this point you'll want to save your game because
it's just about boss time.
It's time to fight the final boss of Altin Peak. As always put all your Djinn
on standby. Cast all of your summons against this boss to do a substantial
amount of damage. Now, use Ragnarok with Isaac, Heat Wave with Garret, Impact
on Garret and Storm Ray with Ivan, and Ply with Mia. This boss has a really
bad attack and the fear of dieing really shouldn't be there. On his death you
get 2400 coins and a Lucky Medal. Plus, you'll get a treasure chest behind the
boss that contains the Lifting Gem that lets you lift large rocks in your way.
Now, use retreat and heal your wounds in the Inn. If you haven't done so yet,
get the latest weapons and armor from the shops in town.
Once more enter the mine entrance at the lowest possible point. Go along the
mine tracks until you reach the fork. Here you'll want to go forward at the
fork, and use the Lift Psynergy that you got from that Lifting Gem on the brown
rock there. The rock will now hover over your head allowing you to pass to the
door. In this screen head left, but don't go to the far left unless you're
really interested in getting a Vial behind a statue. When you head up the
middle path there will be another rock there that, surprise, you have to lift.
Continue along this path, and the next door you go through will put you back on
the world map, this time near...
------
Lama Temple
------
There's not a lot of things to do in Lama Temple except go up to the main
building in the northwestern part of town. Before you get there, however,
there's a Psynergy stone that you really don't need but can get if you really
want it. Walk in the temple to start talking with Master Hama (who is a girl
by the way.) She apparently has the power of anticipation. After a lengthy
conversation she'll reveal to you how to make Ivan use reveal (bad pun.)
Reveal is a very useful tool to find hidden objects, doors and other things in
the game and is required crossing the Lamakan Desert. During this conversation
Feizhi who was off to find Hsu and the others earlier will pop in and said that
the transfer did work. Then Master Hama and Feizhi will rush off to Alpine
Crossing where Hsu is trapped. You'll want to follow them, but before you
leave town jump the small stream to end up on the east part of town. Use your
new Reveal Psynergy to reveal a chest that contains some Water of Life.
Head directly east of Lama Temple to reach Alpine Crossing and to see the
trapped Hsu. At first it appears there's no way to get to him besides going
back through Altin, but once again use Reveal to open up a secret door. Pass
through the small temple to reach the other side. Go up the rock and use Lift
on it to free Hsu from the boulder. When you come back later the rocks will
now be cleared and you can freely pass through Alpine Crossing. Once you save
him you'll end up back in Lama Temple where the characters go on and on and on
about whether or not Master Hama looked at Ivan. Sheesh, what bad
storytelling. Leave the Temple A | |
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